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DXAG_CirqueDeLaMort?

Posted: 05 Jan 2007, 15:05
by ShadowRunner
I work on DXNY_EscapeFromNewYork Part One and Part Two.
I had another idea for DXAG...

The Circus of Death.

Magician.............................Cloak, Aqualung, DTS, lockpick
Knife-Thrower.....................Combat Strength, Targeting, Throwing Knives
Fire-Eater...........................Energy Shield, Regeneration, FlameThrower
Human CannonBall..............Aggressive Defence System, Ballistic, Assault Gun
Acrobat..............................Speed, Microfibral Muscle, Shotgun
Lion-Tamer.........................Targeting, Regeneration, Darts
MC.....................................Vision, Radar Transparency, Sniper

Apart from the classes mod, I would like meshes for the players too...

Just like DXMP_Bloodball, teams could win points for succesful completions of the trapeze, the human cannon etc...

Posted: 05 Jan 2007, 15:59
by Jon
seems too difficult to do, in my opinion - meshes are very hard to make

Posted: 05 Jan 2007, 16:42
by Majestic
Sounds great, but seems very hard to make to me. You'd have to make new classes and a kind of new score system. But it sounds good.

Posted: 05 Jan 2007, 20:02
by Kuchcik
Yup, it seems too hard to make... Would take months to make the meshes, coding, texturing and animating stuff... Also the long dloads...

Anyway, if you decide to make it, good luck :)

Posted: 06 Jan 2007, 23:57
by ShadowRunner
shame... I think the classes and augs are made for each other...but it wouldn't be the same with nsf and unatco skins...