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REN vs. FGS

Posted: 12 Mar 2008, 21:55
by [REN]Carnage
:: Clan Name: Renegades
:: Players per team: 4 vs 4 (3 vs 3 , 5 vs 5)
:: Date & time: This month , I will post date in this week
:: Game type: standard 0augs
:: Server Name: FGS server ? (if nah we try borrow RTK)
:: Maps: (3) Smuggler , Silo , one map choose FGS
:: Time limit: 20 min per map

2 out of 3 maps wins, draw means counted kills.

Posted: 12 Mar 2008, 23:21
by Majestic
That seems fair to me.

Posted: 13 Mar 2008, 04:23
by ShadowRunner
@REN
FGS or RTK servers are fine...
If you choose all three maps, what third map would you choose?

@FGS
which map u want guys... CMD, A51, Cathedral, DXSG_CMD_V1, what?


@REN
We challenge you also, AltfireDXSG, you may choose maps from 4 maps, 45? minute game, one or two maps. We hope you will accept. this will be 0-aug, tnag weps and low gravity and Stargate maps. Rules will be set in place about using explosives and you may choose whether superweapons or not. You may choose to judge victory by score, or count which team holds the base 27. ( or base 11 if Orbital map chosen)

We challenge you also to nonDXSG Altfire, choose 3 maps. 3 x 20 min 0-aug games, low grav and tnag weps. Maps to be agreed.

We challenge you also to DXAG on A servers, if we can borrow. I have admin there. 3 maps 20 minutes, choose any DXAG map, including DXAG Blockade etc new ones.

Are we agreed. Four matches/wars REN V FGS?

Posted: 13 Mar 2008, 10:08
by [REN]Carnage
ok I ask RENs about other wars.

Posted: 13 Mar 2008, 22:23
by [REN]Carnage
REN accepts DXAG war on Zan Goh, Landernau, Smuggler 20 minutes each. NO gravity or altfire.
All other challenges are declined on grounds of not playing the mentioned gametypes.

Posted: 14 Mar 2008, 19:28
by ShadowRunner
Give us some time to organize speedy gametype switching and we will have 0-aug server and DXAG server organized.

In the case of the DXAG war here are some suggested rules, which you may or may not agree are suitable.

1. Players must choose a class/job and not change their class during the game, exception being for engineer/hacking of team's own turret etc. For example if I choose to be a soldier, I will remain a soldier until end of game. ie. No switching classes during each 20 min game.

2. There will be no flydroning.

3. Some rule about Spwncamping. Exception is camping the Stealth Spwns.

4. No Spwngassing. Exception is throwing gas over walls at camping snipers. So therefore on ZanGoh only, you may throw gas over wall to floor 2, but not through doors or windows into floor 1. The exit must be free of gas. Screenshots can be prepared showing what exactly is the spwn area on each map and exactly where gas may be thrown in their locations.

5. @ ALL Perhaps Area51 would be better than Landernau? Landernau is not very balanced as a map. Or we could agree Ladernau without 20mm. (one spwn is much nearer the 20mm than the other, it can in no way be fair for the other team.)

Posted: 16 Mar 2008, 23:43
by Sike
I should stfu here but anyway, I don't think there should be any rules for clanwars other than "no cheating". In clanwars you are supposed to be playng as a team, *loving* up the opposing clan using any means necessary . It doesn't matter if you play fair or not, since it's a clan vs. clan game. The better clan shall win :roll:

Posted: 16 Mar 2008, 23:44
by Sike
oh btw cool member rank :D

Posted: 17 Mar 2008, 00:10
by Kuchcik
Sike wrote:oh btw cool member rank :D
Yeah, our new admin is uber.

But I've sent him those ranks :>

Posted: 18 Mar 2008, 23:47
by ShadowRunner
Sike wrote:I should stfu here but anyway, I don't think there should be any rules for clanwars other than "no cheating". In clanwars you are supposed to be playng as a team, *loving* up the opposing clan using any means necessary . It doesn't matter if you play fair or not, since it's a clan vs. clan game. The better clan shall win :roll:
IF the map is even.

In the case of DXAG, especially in the case of Landernau, if both teams are expert in DXAG, it's not a fair fight. Whoever gets the 20mm first is going to cause alot of damage.

Also in DXAG there is the ability to spwncamp and gas the enemy.

I am not interested in clan war such as this. The winner was the team that gassed the enemy spwnroom the most...I'm sure neither are REN.

@FGS. What time and day this week is best for you. I say Sunday again 8-9GMT or later for khaam, but I could do any day.

Also we need to make sure we can switch cmd lines in the control panel easily. Maybe low grav wont turn off, not sure.

lets test the server for 0-aug this week...

Posted: 19 Mar 2008, 20:09
by Sike
IF the map is even.
You can say default maps such as DXMP_CMD and DXMP_Area51Bunker are not even since the team that spawns inside some places where most of the goodies are is gonna get a huge advantage.
In the case of DXAG, especially in the case of Landernau, if both teams are expert in DXAG, it's not a fair fight. Whoever gets the 20mm first is going to cause alot of damage.
In ATDM clanwars people usually don't like to start with ADS. Is it un-fair if you get killed by 20mm when you didn't choose to take ADS @ start? Same thing in DXAG, choose the class which has ADS if you don't want to get shelled.
Also in DXAG there is the ability to spwncamp and gas the enemy.

I am not interested in clan war such as this. The winner was the team that gassed the enemy spwnroom the most...I'm sure neither are REN.
You can easy kill the person who's trying to camp because he can't heal himself. Spawncamping is rediculously easy @ DXAG but only in theory. In action it's not going to work. And if you don't like gas then use your augs and weapons to disarm gas or get a medic to heal you if gas damages you too much.

Posted: 20 Mar 2008, 10:17
by ShadowRunner
rofl @ medic...

Maybe I have the wrong settings, but gas really screws me, there is no way i can fight my way out of a spwnroom in DXAG gassed, im yellow by the time I get to the door, totally incapable of aiming and dead before my shots even begin to register.

Posted: 23 Mar 2008, 11:52
by ShadowRunner
I have tried to replied to your thread on REN site, it gives me options such as "notify", "logged" , "print", but no such privelege it seems to "POST"


So I will reply here.

1. Your comments about gravityrifle wallhax are irrelevant. The weapon has been banned/removed from our server.

2. Your comments about low gravity are irrelevant too. Maps can be chosen to minimize flying/jumping or even you could negotiate for gravity. Low gravity and shooting while flying are not easy, its another skill.

3. Your comments about SG being "metabolic end product and boring" are .... fxxxxxx sxxxxd.
SG just has not been hosted properly in private servers with clear rules. Your experience of SG in public servers is irrelevant. There are new maps, there are several choices and weapons mods and we don't demand low gravity. SG even more than AG, is about team work and team communication. Also it is not just about killing, there can be objectives set. the objectives can be fun, like enemy team must carry 10 crates to base. Or enemy team must hold base for at least 30 minutes etc. SG can be anything you want...but ABOVE ALL its a test of a team, a clan...

To tell you the truth I find it very metabolic end product and boring that DX is dominated by people who dont run a server, dont map, dont appear to do anything for the community except bitch ppl's hard work in the custom field. I find it extremely metabolic end product and boring that 0-aug is currently without ANY explosions, hand grenades, mines and that teams can run at enemy positions as if we were firing water pistols. I find it extremely metabolic end product and boring too, to be playing a 7 year old unfinished map, which you know 3 more years than I do.

Think twice before you label community efforts metabolic end product and boring please. I'm truly tired of people coming on the server for 2 and a half minutes, bitching SG or custom mapping or altfire weps and then going elsewhere.

If people had a bad experience on SG before, that's not my fault, but more the fact it was a public server with no incentive to RPG or fight with rules.

We wont feel beaten , to lose in 0-aug and AG on default maps, with no hand grenades, but you can toss gas around. What kind of game is that? Like CS, with no nades, no objectives, just a case of who shot first mostly.

If you are real men, you will quit bitchin and whining and fight 0-aug with lams and fight SG, settings of your choice, augs/no augs, gravity of your choice etc...

It's about objectives and achieving them. It's far more interesting than a bodycount...

*sighs* well if u are too chicken, we claim Championship of Altfire and SG until someone else challenges us...
Ales wrote:every jump will be a death
dam right, and you know it... every jump will be your death...

Posted: 23 Mar 2008, 14:34
by Khaamilus
Ales wrote:every jump will be a death
It shows that people always complaining about things they dont like, although they know nothing about things they talking about. :D

Try to play Altfire, its really fun, because playing DX now for something more than fun make no sense. :wink:

Posted: 23 Mar 2008, 15:28
by ShadowRunner
I'm being harsh on my good friends at REN, and they have every right to decide how to fight...

but you are right, it's about not liking cos not enjoying cos not winning syndrome...

An example. People are disgusted that I will lock the base, turn off the lights and sit behind 20 lams... they think I'm a camping noob.

I'm not trying to kill anyone with those lams... if u die by them that's your fault. If I am playing a pro SG team like Alex and Dae, I prolly wont hear any explosions at all, cos they are smart and one will aug or be very good at defusal. The lams are there to force people to use gep, to make noise, to let me know exactly where they are, and theres a fair chance they might slip up and die... SG is the most challenging gametype there is, even more than ATDM I would say, u are relying on your team as well as yourself, and you need all kind of skills... and it's fun, like a glorified CTF game...