Search found 26 matches
- 08 Mar 2015, 17:17
- Forum: Deus Ex
- Topic: Need Tnag.u file
- Replies: 6
- Views: 15844
Re: Need Tnag.u file
tnag.u is called upon by a single 'special' high explosive ammo for the assault rifle. it is in a cabinet on the ground floor of the building closest to the turret truck.
- 07 Mar 2015, 11:36
- Forum: Maps
- Topic: DXMP_UrT_Terrorism_3_Beta1
- Replies: 19
- Views: 45608
Re: DXMP_UrT_Terrorism_3_Beta1
great map chees! great deus ex feel to it. could easily fit into area betwixt the hells kitchen and terrorist hq map one main scruple i have however; i found it somewhat difficult to tell where in the map i was, i kept looking at the n/e/s/w part of the hud, the moon is there, which would make a gre...
- 14 Dec 2014, 15:28
- Forum: Deus Ex
- Topic: DXMP_Basilisk (wip)
- Replies: 24
- Views: 44558
Re: DXMP_Basilisk (wip)
massive apologies for the terribly unpunctual replies guys, didn't rain much all year (150mm feb thru nov) and hasn't stopped raining all december, which is comparable to money falling from the sky for me. woot sweet potato vines going all day of the triffids on me huge thanks for the very helpful f...
- 21 Nov 2014, 06:39
- Forum: Deus Ex
- Topic: DXMP_Basilisk (wip)
- Replies: 24
- Views: 44558
DXMP_Basilisk (wip)
sorry for links, 'count not upload attachment errors' http://www.moddb.com/members/mikak/images/dxmp-ww2-basilisk2 (this is now old and superseded, but it has the sky, and a general feel of the map-if you're going to check out the pics, click this one first, because the rest have horribad sky) hullo...
- 09 Nov 2014, 17:54
- Forum: Deus Ex
- Topic: Please Speedtest
- Replies: 7
- Views: 16821
Re: Please Speedtest
233 and 240 from .au 

- 30 Sep 2014, 11:57
- Forum: Deus Ex
- Topic: servers activated their cloak aug
- Replies: 7
- Views: 26679
Re: servers activated their cloak aug
many thanks Alex please forgive my noobishlishishness, but i assume that ^ needs to be added like this: [DeusEx.DeusExGameEngine] CacheSizeMegs=4 UseSound=True ServerActors=IpDrv.UdpBeacon ServerActors=IpServer.UdpServerQuery ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy....
- 28 Sep 2014, 17:06
- Forum: Deus Ex
- Topic: servers activated their cloak aug
- Replies: 7
- Views: 26679
servers activated their cloak aug
seems almost no servers are showing in the list. for me; only heys. zxc and the passworded server are showing. wunderland was on earlier, now not showing either. i manually defined the ip address to bartenders cozmopolis server (@69.162.109.18) and it connected fine, chilled with my girl freakofthes...
twerk-bot
https://www.youtube.com/watch?v=U0eS3zC ... e=youtu.be
the future of augmentation is looking good :P
the future of augmentation is looking good :P
- 10 Aug 2014, 17:36
- Forum: Deus Ex
- Topic: pathing outdoor areas
- Replies: 2
- Views: 6386
Re: pathing outdoor areas
unfortunately my initial plan turned the outdoor area into an instant death zone by invisible guillotine. so i fell back on the trusty *blockmonsters. not ideal, but does the job, i managed to block off a few paths with signs, bollards and streetlights, but pathing is still a real mess in one partic...
- 09 Aug 2014, 06:58
- Forum: Deus Ex
- Topic: pathing outdoor areas
- Replies: 2
- Views: 6386
pathing outdoor areas
hey guys; question: how does one block an open area from pawn pathing? one part of my map (in the back- pic at moddb) is a road, and i would like to keep the pawns on the sidewalk, and use only the pedestrian crossing (ie. part of patrol route) but i'm not sure of the best way to do that.... i would...
- 28 Jul 2014, 11:08
- Forum: Deus Ex
- Topic: Return of Denton Mod news/DX moderns IRC channel
- Replies: 13
- Views: 40284
Re: Return of Denton Mod news/DX moderns IRC channel
^ looks great Alvin
i don't think it is what you want; but anyway: when using the meshviewer, there are animation sequences for each mesh listed there, ie. walk, run, crouch, getting hit, mouth movements, shooting, sitting, cowering, choking etc.
i don't think it is what you want; but anyway: when using the meshviewer, there are animation sequences for each mesh listed there, ie. walk, run, crouch, getting hit, mouth movements, shooting, sitting, cowering, choking etc.
- 22 Apr 2014, 11:14
- Forum: Deus Ex
- Topic: Vehicle Mod Search
- Replies: 7
- Views: 15057
Re: Vehicle Mod Search
sorry for double posting; i thought i had uploaded the highres version, i was hopelessly inebriated at the time. zipped 46mb .u file
- 20 Apr 2014, 17:28
- Forum: Deus Ex
- Topic: Vehicle Mod Search
- Replies: 7
- Views: 15057
Re: Vehicle Mod Search
hopefully you have found it already, if not, i just randomly stumbled across this whilst doing some backups. 13mb version.
EDIT: sorry i just realised that is the low resolution version
my bad
EDIT: sorry i just realised that is the low resolution version

- 03 Apr 2014, 17:41
- Forum: Spam
- Topic: drive on the correct side of the road
- Replies: 1
- Views: 10529
drive on the correct side of the road
i've been making my dx road network sexy as, hello gutters! hello curved corners, gtfo bad fps! but i've also, utterly without ill intent, favoured right-hand drive (read: arrows painted on the bitumen), because, well; of where the steering wheel is on my car! i'm not sure where my maps are actually...
- 06 Mar 2014, 04:42
- Forum: Deus Ex
- Topic: 63 zone limit? & other questions
- Replies: 41
- Views: 80792
Re: 63 zone limit? & other questions
(pretty sure you can crouch in 32 high in sp?) - i get stuck under some of my desk furniture (41 uu above ground: brush is 40, but the brushes are floating 1 uu off the ground because it stops some cuts). silly jc, crawling under peoples desks looking for datacubes and nanokeys / beer and zyme. you...