The time is right for a suicide!
			
		
		
			
				
								ShadowRunner 							 
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								by ShadowRunner   »  21 Aug 2008, 21:24 
			
			
			
			
			
			[E] v [FGS]
how is this going?
I see an endless discussion about maps.
I think default or maps not made by FGS. Therefore Magus is the winner
Can we agree?
1.Scoutznivez
2. Spirit
3. and what? little point cos [E] will be flat on their backs after round 2... 
 
A mantra map? DXMP_CMD? Silo? Smuggler lol?
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								~[FGS]Próphèt~ 							 
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								by ~[FGS]Próphèt~   »  21 Aug 2008, 21:30 
			
			
			
			
			
			ShadowRunner wrote: [E] v [FGS]
3. and what? little point cos [E] will be flat on their backs after round 2... 
 
Hah!
And Spirit I could agree to, Scoutz maybe (starting to get fed up by this map)
And for the third map Skyline!(but maybe a bit longer... 30 min and with a break after the two first maps?)
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								ShadowRunner 							 
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								by ShadowRunner   »  21 Aug 2008, 21:40 
			
			
			
			
			
			If you agree to Scoutz and Spirit, it is fair we agree to Skyline. 
 
Maybe some rule about not reconnecting if you fall over the edge? Or not? 
It's cool, if ppl want to get back in the game? Or they should wait 15 secs and splat?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								~[FGS]Próphèt~ 							 
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								by ~[FGS]Próphèt~   »  21 Aug 2008, 22:41 
			
			
			
			
			
			i'd say reconnect is allowed as you fall off, you loose a kill
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								~][FGS][Nobody~ 							 
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								by ~][FGS][Nobody~   »  21 Aug 2008, 22:57 
			
			
			
			
			
			Also it requires skill to press the talk key, remove say and type reconnect while falling and before "landing". :P
			
			
									
						
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								ShadowRunner 							 
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								by ShadowRunner   »  22 Aug 2008, 00:43 
			
			
			
			
			
			you can download it, it is not protected. Have a ghost in SDK. 
 
I think if u allow reconnection, you can just jump over the edge, every time you are wounded . I'd think carefully about allowing it.  
 
OK then agreed. 
 
DXMP_Scoutzknivez 
RTKM_Spirit 
DXMP_Skyline 
 
20 mins each 5 v 5. Longer for Skyline then. Say a few mins between games to swap teams around. 
 
For those about to die, we salute you!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								ShadowRunner 							 
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								by ShadowRunner   »  22 Aug 2008, 14:21 
			
			
			
			
			
			Umm Augs + Low Gravity = F7 Jump getaway = you have no ammo = no kills... score will be like 1.0 to us. 
 
If [E] accept augged challenge on SG server... 
 
Maps? 
 
Area51Bunker_V4(fixed) Tactical or no Tactical?  
DXSG_CMD_V1? 
Khaamilus' map is good DXMP_Helibase? 
DXMP_Command_Post? 
 
or howbout AG war 
Landernau 
Smuggler 
ZanGoh
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								~[FGS]Próphèt~ 							 
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								by ~[FGS]Próphèt~   »  22 Aug 2008, 14:22 
			
			
			
			
			
			ShadowRunner wrote: you can download it, it is not protected. Have a ghost in SDK. 
 
I think if u allow reconnection, you can just jump over the edge, every time you are wounded . I'd think carefully about allowing it.  
 
OK then agreed. 
 
DXMP_Scoutzknivez 
RTKM_Spirit 
DXMP_Skyline 
 
20 mins each 5 v 5. Longer for Skyline then. Say a few mins between games to swap teams around. 
 
For those about to die, we salute you!
lemme check with my team. No chance for a 6vs6?
and no chris this is ALTFIRE BABY!
btw? what's your team or is that classified?
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								ShadowRunner 							 
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								by ShadowRunner   »  22 Aug 2008, 14:44 
			
			
			
			
			
			1.
No chance for a 6vs6? 
In a ten slot server that will be hard unless you fancy donating the