New maps on Wunderland

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ShadowRunner
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New maps on Wunderland

Post by ShadowRunner »

DXMP_Pacman_V2 by Baleout
It's quite fun. It's small, a maze, so sound becomes very important in the map. I was dropping medkits and tools to mark where I was lol... fun map.

DXMP_Silo_V1
This is a test map for a SG map, designed using DXMP_Silo and 14_Oceanlab_Silo...

DXMP_Titan by Chinese Democracy
The name says it all, big, dark and scary...something different.

We'll add some shots to this thread very soon.
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Post by Baleout »

LOL Awesome.
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Post by ShadowRunner »

Image
Image
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Post by ~][FGS][Nobody~ »

Omg, is the second picture real or photo-shopped? :shock:
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Post by Kothar »

obviously photo shopped... unless he somehow got those words in that font in the skybox. the map is prolly real, shadow and chin are good at hiding little secret projects from us only to surprise us on the server.
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Post by SPAZ ROFELZ »

Technically it's possible to fire that into the skybox, it's not a complicated texture, or you could try the UBER leet approach and just make it out of tiny brushes. All in decimals of powers of 2.
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Post by ~][FGS][Nobody~ »

Yes, of course, at 1 * 10^-6 FPS
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Post by SPAZ ROFELZ »

FUK YO MATH
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Post by ShadowRunner »

more brushes = more meggage.

I would split the logo into sections and have about 4 or 8 sheets in the skybox to make up the logo... enlarge each texture about 4 perhaps, it might just fit across... but then I have never read a tut for putting words in skyboxes.

And ppl we need some ideas for this DXSG_Silo... maybe a countdown of 30 minutes for a rocket launch, the rocket launches, kills anyone inside or near the silo doors, maybe lands on the secret base or spawnrooms in the last few seconds... and what kind of base? launch command is the base?

I saw a real abandoned silo, it had 3 missiles and generator area, living area as well and it was flooded and rusty and dangerous as hell... very dark, not so mucb lighting was working...
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Post by ~ »

i added this as a featured map and link from my archive check it out http://dxresources.deusex.ca/
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Post by ShadowRunner »

Thanks, FGS map packs will probably happen very soon...
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Post by ~ »

ShadowRunner wrote:Thanks, FGS map packs will probably happen very soon...
I recently put the latest stargate maps in a pack already you'll find them on my archive.
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Post by ShadowRunner »

that's great, but we have Khaamilus and Chinny, tnag, and different types of maps etc.... including different SG maps, some are tnag, some are tactical, some are default.

so eventually it will be organized and made easier to access.
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Post by ~ »

k i can't wait and i'll add it to my archive too.
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