Deus Ex JailBreak - does it exist?

The time is right for a suicide!
Post Reply
User avatar
Jon
Principality/2C
Principality/2C
Posts: 211
Joined: 17 Dec 2005, 21:06
Location: Derby, England
Contact:

Deus Ex JailBreak - does it exist?

Post by Jon »

I'm trying to find a mod for the unreal engine - JailBreak...

It's a total conversion, involving 2 teams and a prison. Once a player is fragged, they spawn in the prison, once the whole of a team is fragged, the prison kill mechanism kills off the team, scoring the winners one point.

you can find their site at www.planetjailbreak.com

If anyone does find a mod of this sort, it would be really kool to have it as a new server game type for FGS
Toss7

Post by Toss7 »

You mean something like Search and Destroy mod?
User avatar
IchoTolot
invisible in background
Posts: 1912
Joined: 22 Feb 2005, 19:38
Location: Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South
Contact:

Post by IchoTolot »

JailBreak is not existent in DX ... but the idea iss funny
Image
pi/100*1337=42
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Post by ShadowRunner »

I think this is a very good thread... I notice how a lot of players like to RPG at quiet times on the stargate maps and be taken prisoner. ( Players ask me to take them prisoner and usually the bar is the prison. I sometimes ask them to throw down 3 weps in front of me to be sure they are neutral)

I would be interested to develop a kind of opposite or similar concept to Jailbreak, a Hostage scenario, where hostages/prisoners, must be guarded, kept alive, but prevented also from escaping...Prisoners could wear the "mechanic" skins and there could be prisoners on both teams.

There could be different scenarios, A team must kill or silence their own team-mate who is prisoner, before the interrogators or whoever "extracts" the information. Another scenario would be straight hostage rescue. Another one could be like Jailbreak, another one could be like kidnap or arrest...

It sounds like a lot of work to produce all of those ideas, but maybe one or two are possible already with the right maps?
User avatar
Jon
Principality/2C
Principality/2C
Posts: 211
Joined: 17 Dec 2005, 21:06
Location: Derby, England
Contact:

Post by Jon »

would need coding. Its in UScript already, so shouldn't be that taxing to change - I'll try to call in a few favours after I finish my part on DX:MiB
Post Reply