Another slightly different challenge....

The time is right for a suicide!
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Kuchcik
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Post by Kuchcik »

anihex! oh hai!
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chin.democ.
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Post by chin.democ. »

Welcome back, hope to fight against you soon in altfire. :firing:

p.s. Did you see the [FGS] vs [MTX] score?
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~[FGS]Próphèt~
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Post by ~[FGS]Próphèt~ »

Is this still on?

If so, let me know the server pass in time :P
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anihex
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Post by anihex »

chin.democ. wrote:Welcome back, hope to fight against you soon in altfire. :firing:

p.s. Did you see the [FGS] vs [MTX] score?
Thanks for the welcome ^^
And yes, I took a look. Realy nice scores. But Still MTX isn't that good as far as I can say. I dunno 'bout Skills skill. But the fact I was asked if I would be him, makes me think, he's probably better than some MTX guys ;)
Anyway ... As long as I can't take part : Good luck to both of you. I hope for a fair and hard battle.

BTW: LMS is cool. Maybe someone should give it a try to make a gametype?
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Post by ~[FGS]Próphèt~ »

I demand that nukedeath is turned off on Scoutz. Also these are 20min games no? I am only able to play for an hour, so if we want to play all three maps, it has to be 20 min.
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Post by ~[FGS]SaSQuATcH~ »

Yea we play only 20 mins a map
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Post by Skilgannon »

Right to double check:

Maps (shortened to 3): CMD_VI, Scoutz and Smuggler (for classics)

Death limit: 10

Players: Me and Goth vs Chris and Proph

Time limit: 20 mins per map

Nukedeath: Off

Time and date: Thursday 12th Feb, 9PM GMT-0.

And yes, someone plz pm the pass around to the players.... ;)
* Since when were you the one in control?
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Post by ~[FGS]SaSQuATcH~ »

It's fine with me but I'm going to need a reserve. My internet lags a lot today and so did yesterday. If it doesn't get fixed by tomorrow I'll need someone else to take my slot.
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Post by ~[FGS]Próphèt~ »

what's up with the death limit?

if i reach 10 deaths i'm out of the match?

if so, 20 min seems a bit redundant with only 4 players...
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Post by Skilgannon »

Do keep up plz. :P It's Team Last Man Standing. Read OP, k? :?:

EDIT: Also, we've finished with the V-Server Noodles, so you can have it back now mate. :D
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Post by ~[FGS]SaSQuATcH~ »

so I was thinking maybe we could set a specific number of deaths for each player, say 10, and once they reach that number
:o
It's Team Last Man Standing.
Which means your team can get only 10 deaths a map?
It's even more reduntant then :D
Make it 20 deaths, doesn't matter whether a team or a single player's limit is that because if we're going to play like that, a game won't last too much longer than 5-7 minutes, especially on scoutz :p

We need nukedeath turned off for the war.

Noodles can we haz V-Server for the battle with nukedeath turned off?
Make it Scoutz, Skyline and Twinz :)
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Post by Skilgannon »

I was trying to balance out the selection of maps, with what I picked, but ok. I'll try to get some vids of LMS in UT up on XFire to explain better. Gimme a few hours......

EDIT: Ok, XF didn't want to record for some reason, despite having full support. :/ Might have been because it was rendering in D3D, I dunno. Anyway, what I meant was the death limit is per player. So player 1 reaches 20 deaths, but player 2 only has 15, player 2 keeps going while player one is out. Once both players reach 20 then their team is out.
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Post by ~[FGS]SaSQuATcH~ »

Uhh bad news:
My internet is still shite so either someone takes my place tonight or we postpone this war for another day :( My lowest ping on all DX servers is 300...
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Post by Skilgannon »

:shock: Ouch. Well, is anyone here gonna step up? :?:
* Since when were you the one in control?
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Post by [FGS]FlyingGhost »

i always can play but i'm not totality rocky just say if you ned me
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