GPF

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~[FGS]SaSQuATcH~
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GPF

Post by ~[FGS]SaSQuATcH~ »

I imported a brush to Unreal editor (t3d). I selected keep original polygons intact and it GPF's when rebuild. If I merge coplanar polygons then it's full of BSP's. Anyone knows what to do?
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Mastakilla
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Re: GPF

Post by Mastakilla »

upload the brush sil vous plais?
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~[FGS]SaSQuATcH~
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Re: GPF

Post by ~[FGS]SaSQuATcH~ »

here
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synthetic
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Re: GPF

Post by synthetic »

sil vous plait?
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Re: GPF

Post by Jima B »

are you using unrealed 1 or 2?
In my experience, although one is all you ever tend to need to use, 2 is much better at coping with complex rebuilds and avoiding GPFs...
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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~DJ~
Teh 1337'
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Re: GPF

Post by ~DJ~ »

It's with like 900+ polygons, don't use it.

if you haven't read the warning that pop-up's

It says that it should be lesser than 500 polygons, which.. :bwahaha:

come at msn, I has another.

It will crash due to old engine, it cant handle that much and it eats loads of memory
Last edited by ~DJ~ on 13 Oct 2009, 21:37, edited 1 time in total.
That Resident Evil Mod
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chin.democ.
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Re: GPF

Post by chin.democ. »

Always found these elaborate brushes to be hit or miss, there are other spaceship prefabs to try if you haven't already. Throw me a pm if you need any prefabs.
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~DJ~
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Re: GPF

Post by ~DJ~ »

chin.democ. wrote:Always found these elaborate brushes to be hit or miss

:ney:


can i has it too :oops:

pm me instead :oops:
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: GPF

Post by ~[FGS]SaSQuATcH~ »

Thanks Chinny, I might ask for your help tomorrow, today we'll try to find alternatives with DJ.
James I'm using UED1.
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