chin.democ. wrote:Looks friggin' awesome, I have the software installed but I can't make a damned thing, I'm really struggling with the most basic elements within the editor.
when you get a hang on things (was hard for me too after switching from UnrealEd) mapmaking is very simple and quick. Way faster than with UnrealEd. q3radiant has some awesome brush editing tools, like Edges and Vertexes Tool, which can be used to drag edges or vertexes of any brush, in any way. Also you can resize brushes on-the-fly (dragging them around), you don't have to type in the size of the brush, texturing is faster, clipper tool that allows you to cut any shape in any brush...
the best thing, though, are the shaders - basically those are textures with a script that allow you to quickly add nice effects to your map, like water, fog, nodraw areas, caulk (not rendered by the game engine, adds FPS), mirrors, "pillows" (no fall damage), jumppads etc... list goes on
here's a simple tutorial on how to get started with q3radiant for UrT:
http://forums.urbanterror.net/topic/859 ... diant-1-5/
Also, if you have any trouble with the editor, just look up quake 3 mapping tutorials... it's all the same for UrT.