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Post by ~Blade~ »

~Blade~ wrote:JC_Mental_Sniper
[off topic] LOL @ 'add ratsex please.' LOL
yeyeye, top of the page \:D/ [/off topic]
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~DJ~
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Post by ~DJ~ »

wat the *love* why did you went offtopic? you stupid baiiitcchh...
That Resident Evil Mod
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ShadowRunner
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Post by ShadowRunner »

Nostrocorp is great to look at, but spawns are too close to each other, guys just shoot out of the window onto the other spawns, who need to tool their way in to the building. I remember when it was GODZ style, 20mm from the window onto the spawn was hilarious. It is a single player map, thrown in at the last minute to a mappack. Same as compound. Covert is a DXAG map. RTKM Spirit was designed for DXMS originally though. I think brushwork, textures and detail are fine on many of their maps such as Sanctum, Forgotten etc... just some are very small and limit gameplay, tactics etc and use of actors and decoration in favour of a few more fps. At the time, no-one else was making maps in quantity to that standard, so I guess that is an achievement.
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SPAZ ROFELZ
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Re:

Post by SPAZ ROFELZ »

Godz castle ftw.
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ShadowRunner
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Re:

Post by ShadowRunner »

Jima, a serious suggestion

GODZ-Horizon Beach

and really, where are the lams! Let us not be weak-minded and cowardly, afraid of a little boom.
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SPAZ ROFELZ
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Post by SPAZ ROFELZ »

I remember everyone used to camp down the hole, perfect for lamming
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Jima B
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Post by Jima B »

ShadowRunner wrote:Nostrocorp is great to look at, but spawns are too close to each other, guys just shoot out of the window onto the other spawns, who need to tool their way in to the building. I remember when it was GODZ style, 20mm from the window onto the spawn was hilarious. It is a single player map, thrown in at the last minute to a mappack. Same as compound. Covert is a DXAG map. RTKM Spirit was designed for DXMS originally though. I think brushwork, textures and detail are fine on many of their maps such as Sanctum, Forgotten etc... just some are very small and limit gameplay, tactics etc and use of actors and decoration in favour of a few more fps. At the time, no-one else was making maps in quantity to that standard, so I guess that is an achievement.
I agree with that - Nostrocorp is a beautiful looking map, has a few design flaws and lacks game-play. Spirit would probably make for one of the most popular (if not THE most popular DXMS map, which is a pity considering none of the best DXMS maps are original concepts - especially spirit whose geometry was ripped strait from a UT game. You can tell from certain aspects of missing geometry that would have otherwise been filled by walkways and the like that would have been made out of actors on UT. Hats off to magus for the conversion though, anyone would've struggled to do a good job on that map, and he managed it. I tried something similar and it ended in utter failure.
Sanctum is a fine map, also... I just really hate the stairs on it, and I think that'd be a real game-play killer. (run up and down the stairs - no explosives = almost un-hittable)
SPAZ ROFELZ wrote:Godz castle ftw.
nononononononononoonono... maybe for a special event if enough request it and I can find it.
ShadowRunner wrote:Jima, a serious suggestion

GODZ-Horizon Beach

and really, where are the lams! Let us not be weak-minded and cowardly, afraid of a little boom.
I HAET LAMZ D:
Mainly because Gasbugging is SO much worse with lams and small maps really do suffer because of them.
We WILL be having special-event weekends - changes will be announced in the server name (something like "
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chin.democ.
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Re:

Post by chin.democ. »

How about that LAM map where you had a mover wall that would lower when lockpicked, that was a fun map, Spaz you know the one right?
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~DJ~
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Post by ~DJ~ »

Jima B wrote: I may even hire me a coder *looks maliciously at DJ* to code a special lam actor that perhaps replaces lams in certain maps (or via another method, such a weaponselector style mutator that first checks the map, according to a user defined maplist, before kicking in to action)... That way I can remove lams on smuggler and Iceworld, but leave them on Area51 and Horizon Beach.
It can be done through LocalURL.. I think it is indeed possible, with arrays, in those arrays you add the map names, and it then do da trick.

I'LL CHECK STUFF LOL K
That Resident Evil Mod
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Jima B
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Re:

Post by Jima B »

~DJ~ wrote:
Jima B wrote: I may even hire me a coder *looks maliciously at DJ* to code a special lam actor that perhaps replaces lams in certain maps (or via another method, such a weaponselector style mutator that first checks the map, according to a user defined maplist, before kicking in to action)... That way I can remove lams on smuggler and Iceworld, but leave them on Area51 and Horizon Beach.
It can be done through LocalURL.. I think it is indeed possible, with arrays, in those arrays you add the map names, and it then do da trick.

I'LL CHECK STUFF LOL K
WE ARE GENIOUS

also, lam weekend is now on RTKM with horizon beach.
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Re:

Post by IchoTolot »

chin.democ. wrote:How about that LAM map where you had a mover wall that would lower when lockpicked, that was a fun map, Spaz you know the one right?
lol ... lamwarz ownz ... i loved the fights under the wall (in low grav)

http://www.gravity-world.com/viewtopic.php?f=15&t=162
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Jima B
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Post by Jima B »

chin.democ. wrote:How about that LAM map where you had a mover wall that would lower when lockpicked, that was a fun map, Spaz you know the one right?
it sounds easy enough to remake.
I could always make it using a timed constant mover too, for added irritation, or via button push.
I'll see if I can rustle a lam only match up for the next lam weekend we have.

ALSO i need suggestions for other weekend events - we have;
Weapon specific weekends (lams etc)
Deathmatch weekends
1aug weekends
Nukedeath weekends
Slomo 1.30 weekends
High-jump weekends
no-med weekends
any other ideas?
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~][FGS][Nobody~
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Re:

Post by ~][FGS][Nobody~ »

I'm for slomo 10 DTS weekends. :-D
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Majestic
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Post by Majestic »

Lol, that would be awesome.
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Jima B
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Post by Jima B »

Adding lams = slight gameplay change
Removing all but DTS + slomo10 = BROKE SERVER :[
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