Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
chin.democ. wrote:Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
Thanks, I will fix those errors. Has anyone checked the ladder?
Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
Kuchcik wrote:
Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
It's like DX in Opposite land D:
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
I am not working on it at the moment. I've got a new laptop now, q3radiant works like a breeze, but the map compiler (q3map2) doesn't work under 64bit systems.
That means, that I can construct the map in the editor, but not build it.
anyways, I still might try compiling my map under Debian, I'll check it out later this week and post results.
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