"New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

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"New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by chin.democ. »

Map Name: DXMP_8Red
Map Author: [BTJ]Krÿss
Created:
Notes: Outdoor map designed for up to 16 players, 4 protected spawnrooms, 1 new weapon.
Pictures;

Image

Image

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Map Name: DXMP_Cargoyard
Map Author: ZeroPresence (Chris Potts)
Created: 2002
Notes: Enclosed X Shaped Cargoyard, with massive underground construction.
Pictures;

Image

Image

Image


Map Name: DXMP_Outpost
Map Author: Mike "DerianX" Rafuse
Created: 2002
Notes: A military outpost in a remote, desolate location.
Pictures;

Image

Image

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Map Name: DXMP_Titanium
Map Author:
Created:
Notes:
Pictures;

Image

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All above maps are now on the ~[FGS]Wunderland~ ALTFIRE V-Server 2 to play right now!
Last edited by chin.democ. on 12 Jun 2011, 22:49, edited 1 time in total.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ~DJ~ »

sweet.

How about Silly Fortress?
That Resident Evil Mod
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by chin.democ. »

Well that's been on there already for a couple of weeks, same with Snow. s3lab might need taking off actually unless I can get permission to add more spawns.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ~[FGS]SaSQuATcH~ »

I don't think you have to edit the map to be able to do that, I'm not sure how but Noodz probably knows.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ~][FGS][Nobody~ »

In theory you can spawn spawnpoints afterward.
I've never tried it though..

Anyway.. Chinny, you suggested the server to be renamed.
Are we already that far in progress for that to be done? :o
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by 666 »

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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by chin.democ. »

We have maps taken off (some that are waiting on improvements), new maps put on including two new maps so we are in good shape for a re-name I think, I would include 2011 or something as obvious to indicate that new things are going on in this server.
Last edited by chin.democ. on 11 Jun 2011, 23:24, edited 1 time in total.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ~][FGS][Nobody~ »

As you suggested before, I'd replace the end V-Server2 with 2001 or something.
The appendix "V-Server 2" is a relict from past times and has no meaning anymore.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by chin.democ. »

:rockout3:
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ~][FGS][Nobody~ »

Eh lol, I actually meant 2011 but yeah.. :rockout2:
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ~[FGS]SaSQuATcH~ »

Are we going to have nukedeath? I'd suggest to have it, a melee-friendly one ofc.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ShadowRunner »

Are you trying to make an altfire server or a zero aug server?

There's a zero aug lab map on there. Spawns have only one exit. The spawn doors FACE EACH OTHER and are within beretta distance of each other. Average player will stand in the doorway to shoot, blocking it and die, killing everyone else who was trapped in the room. Having died and respawned as fast as humanly possible, you can not exit the spawnroom before enemy are now at your spawn door.

Seems leaving the clan, didn't wake you guys up. You're doing more harm than good with that map. Your stubbornness to listen to more experienced members has now totally ruined that server to be honest.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ShadowRunner »

Are you trying to make an altfire server or a zero aug server?

There's a zero aug lab map on there. Spawns have only one exit. The spawn doors FACE EACH OTHER and are within beretta distance of each other. Average player will stand in the doorway to shoot, blocking it and die, killing everyone else who was trapped in the room. Having died and respawned as fast as humanly possible, you can not exit the spawnroom before enemy are now at your spawn door. IT's a struggle to even exit the spawn room in that server with that map on.

Seems leaving the clan, didn't wake people up. It's doing more harm than good with that map. People's stubbornness to listen to more experienced members has now totally ruined that server to be honest.

Quit trying to host tiny zero augs maps on altfire why don't you. People may like small maps, I don't argue with you. But don't try to argue with us what an altfire map needs to be.

Even, quit trying to host smaller maps. Sooner or later, when god knows how much damage has been done, you will finally realize that DXMP_Proteus is about the minimum possible size for a workable altfire map with nukedeath and low grav. Zero Aug maps and small maps are UNSUITABLE for altfire. Sooner or later you will realize this.

I suggested before, rather than take 2 years of maptesting to realize this, you listened to more experienced members. My leaving FGS has done nothing to fix the situation, you haven't taken any notice and even smaller, even more unsuitable maps are now on that server.

If you want small maps and crazyness, then perhaps go make a zero aug server? Otherwise howbout putting altfire maps on there.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by Majestic »

Good to see 8Red has returned. It was always one of my favourite maps, on which Kuchcik taught me in the magic of altfire.
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Re: "New" maps for the ~[FGS]Wunderland~ ALTFIRE V-Server 2

Post by ShadowRunner »

Please ignore my previous post, I realize you guys are maptesting, but I thought looking at that map it was obviously too small.
Didn't notice 8red, no time to look at the glorious maplist on altfire, with all these spawnrooms so close these days ;(
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