Official CozmoRPGv2 feedback,suggestions & Discussion thread
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Official CozmoRPGv2 feedback,suggestions & Discussion thread
Please post any errors you come across in the latest version of Cozmo RPG v2.xx, also I would love to hear any suggestions about improvements as well as general discussions.
Currently the hosted version is v2.03
Fixes planned to be ready for v2.04;
- Restoring the green zone lighting in the indoor areas of the slums.
- Add in a button in the hotel in Uptown so we don't get stuck in one of the rooms
- Restoring several pivot point errors in the doors to the houses in Uptown
- Add more zones to potentially reduce lag
- replace some actors with brushwork to potentially reduce lag
- Restore the correct alliances with the Luminous Path turret.
- Fix BSP hole in the complex rock geometry in the slums.
- Swap the doors/eye scanners from levels 2 and 3 around in the Apartments in Chinatown.
- Add more decoration around the point where the Chinatown area leads into the slums.
Currently the hosted version is v2.03
Fixes planned to be ready for v2.04;
- Restoring the green zone lighting in the indoor areas of the slums.
- Add in a button in the hotel in Uptown so we don't get stuck in one of the rooms
- Restoring several pivot point errors in the doors to the houses in Uptown
- Add more zones to potentially reduce lag
- replace some actors with brushwork to potentially reduce lag
- Restore the correct alliances with the Luminous Path turret.
- Fix BSP hole in the complex rock geometry in the slums.
- Swap the doors/eye scanners from levels 2 and 3 around in the Apartments in Chinatown.
- Add more decoration around the point where the Chinatown area leads into the slums.
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
- Restoring the green zone lighting in the indoor areas of the slums. - wasn't too bothered, more worried about useless dead ends, like the bum gang HQ, needs a medkit or mission or some reason to go in there. Also if the Hilton isn't going to be a hotel then agfain, let people enter the rooms and exit through the windows perhaps, and a have a reason to visit, the pistol is a good one?
- Add in a button in the hotel in Uptown so we don't get stuck in one of the rooms
- Add more zones to potentially reduce lag - Noticably better than V1 I thought, even though server seems less powerful.
- replace some actors with brushwork to potentially reduce lag - didn't notice, but some food seemed non-usable, in my part of chinatown.
- Fix BSP hole in the complex rock geometry in the slums. - screenies or it didn't happen lol. Can fix that.
- Add more decoration around the point where the Chinatown area leads into the slums.
I thought the other end, "main alley access" just needs a firebarrel or some decoration beyond 4 square wells, or a brush from your town, like a bench, once you turn the corner towards the 'ton, it's ok I think.
So to add...
1. Basically old bum HQ is useless - add a mission or medkit or some reason to enter.
2. Couldn't find the button from ground level to call Smuggler's elevator.
KEEP
I really liked the way that the psychos and civilians are mixed up, it's more dangerous to start shooting, you have to double check they are really psychos. I loved that. Just one NPC, a suited businessman, just after the ton, probably could swap him for someone scruffier and more ghetto.
- Add in a button in the hotel in Uptown so we don't get stuck in one of the rooms
- Add more zones to potentially reduce lag - Noticably better than V1 I thought, even though server seems less powerful.
- replace some actors with brushwork to potentially reduce lag - didn't notice, but some food seemed non-usable, in my part of chinatown.
- Fix BSP hole in the complex rock geometry in the slums. - screenies or it didn't happen lol. Can fix that.
- Add more decoration around the point where the Chinatown area leads into the slums.
I thought the other end, "main alley access" just needs a firebarrel or some decoration beyond 4 square wells, or a brush from your town, like a bench, once you turn the corner towards the 'ton, it's ok I think.
So to add...
1. Basically old bum HQ is useless - add a mission or medkit or some reason to enter.
2. Couldn't find the button from ground level to call Smuggler's elevator.
KEEP
I really liked the way that the psychos and civilians are mixed up, it's more dangerous to start shooting, you have to double check they are really psychos. I loved that. Just one NPC, a suited businessman, just after the ton, probably could swap him for someone scruffier and more ghetto.
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
I saw you maptesting on DJ.s tried to get on.
OK where you added a fix for the ramps not being flush with the previous floor.
There is now a mismatch of texture. Probably could have just cut into the ramp one step or textured a concrete slab?
OMG JC A PROD!!! Ownage. Baton too. Hookers and poledancers I like.
I would say, don't change much yet, see it how it plays. Seems great so far. Need 2-3 days, the map is so big.
3. Could reduce the amount of NPC's in the first bar after hospital.
OK where you added a fix for the ramps not being flush with the previous floor.
There is now a mismatch of texture. Probably could have just cut into the ramp one step or textured a concrete slab?
OMG JC A PROD!!! Ownage. Baton too. Hookers and poledancers I like.
I would say, don't change much yet, see it how it plays. Seems great so far. Need 2-3 days, the map is so big.
3. Could reduce the amount of NPC's in the first bar after hospital.
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Yeah sorted the txture on the ramp, took me five minutes but it was worth it :P Bar NPC's noted thanks.ShadowRunner wrote:I saw you maptesting on DJ.s tried to get on.
OK where you added a fix for the ramps not being flush with the previous floor.
There is now a mismatch of texture. Probably could have just cut into the ramp one step or textured a concrete slab?
OMG JC A PROD!!! Ownage. Baton too. Hookers and poledancers I like.
I would say, don't change much yet, see it how it plays. Seems great so far. Need 2-3 days, the map is so big.
3. Could reduce the amount of NPC's in the first bar after hospital.
- ~][FGS][Nobody~
- Illuminated
- Posts: 5348
- Joined: 26 Oct 2005, 16:59
- Location: Schland!
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
I assume changed on the map result in a change of the map name too! 

Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Yeah I got like 96 more digits before i hit v3 :P
- ShadowRunner
- It's over 5000!
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- Joined: 28 Feb 2006, 21:07
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Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
OK today...
1. Thug in cop test is missing
2. Raver in RA recruitment test is missing.
3. Some goon spawned so much furniture outisde the shop, you can hardly see the other end of the street.
(Spent about 10-15 minutes removing lots of furniture)
The thug and raver and crucial NPC's could be placed where players can not stand or get to. The thug could be on top of a vehicle, the raver could be on a dance podium. The engineer could be inside a building, but his head visible to sniper. The Zyme dealers also could be shot through a window. That's my only thought, but I'm guessing they're disappearing as a result of deliberate sabotage and I think I know how.
That or ensure servers can be restarted every 12 hours?
1. Thug in cop test is missing
2. Raver in RA recruitment test is missing.
3. Some goon spawned so much furniture outisde the shop, you can hardly see the other end of the street.
(Spent about 10-15 minutes removing lots of furniture)
The thug and raver and crucial NPC's could be placed where players can not stand or get to. The thug could be on top of a vehicle, the raver could be on a dance podium. The engineer could be inside a building, but his head visible to sniper. The Zyme dealers also could be shot through a window. That's my only thought, but I'm guessing they're disappearing as a result of deliberate sabotage and I think I know how.
That or ensure servers can be restarted every 12 hours?
- ~][FGS][Nobody~
- Illuminated
- Posts: 5348
- Joined: 26 Oct 2005, 16:59
- Location: Schland!
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
I found a locked chest with 20% lock strength.
It said one pick.
I started picking and the 20% wouldn't decrease.
After almost one minute, it turned to 19%.
Before I died by starving, I managed to pick it until 13% lol
I don't know where it was but here are the coordinates of my position.
x=23625.226563
y=23731.662109
z=-96.199997
EDIT: Yet another thing.. I WAS STUCK IN THE TOILET!
Since DJ that camel ordered to kill me I don't have coords, just the picture in the attachment.
Also.. another player was stuck behind the trash can.
It said one pick.
I started picking and the 20% wouldn't decrease.
After almost one minute, it turned to 19%.
Before I died by starving, I managed to pick it until 13% lol
I don't know where it was but here are the coordinates of my position.
x=23625.226563
y=23731.662109
z=-96.199997
EDIT: Yet another thing.. I WAS STUCK IN THE TOILET!
Since DJ that camel ordered to kill me I don't have coords, just the picture in the attachment.
Also.. another player was stuck behind the trash can.
Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
You were out of line in there Nobody. I had to order my honorable servants to kill you.
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
I am NOT your servant, you're the one begging me for things.
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
- ~][FGS][Nobody~
- Illuminated
- Posts: 5348
- Joined: 26 Oct 2005, 16:59
- Location: Schland!
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Somebody's sensitive there. 

Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
rofl that's a temper! SOMEONE CAN'T TAKE JOKES
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
This Is crucial and I am addressing the problems right now about respawning NPC's, I'll have a word with Cozmo to see if we can make furniture cost money, also I'm slowly replacing actors with brushwork alternatives.ShadowRunner wrote:OK today...
1. Thug in cop test is missing
2. Raver in RA recruitment test is missing.
3. Some goon spawned so much furniture outisde the shop, you can hardly see the other end of the street.
(Spent about 10-15 minutes removing lots of furniture)
The thug and raver and crucial NPC's could be placed where players can not stand or get to. The thug could be on top of a vehicle, the raver could be on a dance podium. The engineer could be inside a building, but his head visible to sniper. The Zyme dealers also could be shot through a window. That's my only thought, but I'm guessing they're disappearing as a result of deliberate sabotage and I think I know how.
That or ensure servers can be restarted every 12 hours?
Nobody I'm not sure which mover you tried to unlock, was it a door? I'll take a look at the toilet.


Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Just wanted to make sure we were clear is all.~DJ~ wrote:rofl that's a temper! SOMEONE CAN'T TAKE JOKES
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
- Mastakilla
- !Lysergsäurediethylamid!
- Posts: 1812
- Joined: 27 Jan 2009, 21:01
- Location: 'Ton Hotel
Re: Official CozmoRPGv2 feedback,suggestions & Discussion thread
Back to the slave quarters with you, servant
