DeadorDead mod recruitment
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- BUG
- Posts: 4
- Joined: 07 Jul 2011, 20:39
DeadorDead mod recruitment
We aren't really a clan, we are just making a really big mod could use some help from coders/mappers/etc. http://z13.invisionfree.com/DeadOrDead/ ... hp?act=idx , the mp mod is a zombie mod, called mdoa. original name is DOD (dead or dead) made of survival maps and co-op maps
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Last edited by EPICKARKIAN on 12 Jul 2011, 13:49, edited 1 time in total.
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: DeadorDead mod recruitment
But I don't see anywhere written about this mod, what is it? You have to let people know what it is before you can expect anyone to be interested, also it would help if you have already done some work already to let people know you're serious about this mod. 

- ShadowRunner
- It's over 5000!
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Re: DeadorDead mod recruitment
+1
I was hoping you, Hydra and Darma or anyone else could help out on the DXHR mod, the only thing we don't need a lot more of, is music. ZXC make wicked skins and we need Jensen and other characters for the player teams, also hundreds of other things that are really creative we need. Plenty of glory available, Eidos will interview the team.
I will look at your mod and if I can help, but I must do some more HR work, SG work, finish a CTF map pack, help with the DX for Blind People mod, make a house for someone's SP mod, do some UV mapping for Summer 101 mod. I was also thinking to make a space version of Cozmopolis. But if there is anything I can do, sure I'd be interested to find out the concept of your mod.
I notice application topic, but nothing anywhere which explains the mod. All I have to go on is the title.No topics were found. This is either because there are no topics in this forum, or the topics are older than the current age cut-off.
I was hoping you, Hydra and Darma or anyone else could help out on the DXHR mod, the only thing we don't need a lot more of, is music. ZXC make wicked skins and we need Jensen and other characters for the player teams, also hundreds of other things that are really creative we need. Plenty of glory available, Eidos will interview the team.
I will look at your mod and if I can help, but I must do some more HR work, SG work, finish a CTF map pack, help with the DX for Blind People mod, make a house for someone's SP mod, do some UV mapping for Summer 101 mod. I was also thinking to make a space version of Cozmopolis. But if there is anything I can do, sure I'd be interested to find out the concept of your mod.
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- BUG
- Posts: 4
- Joined: 07 Jul 2011, 20:39
Re: DeadorDead mod recruitment
Fixed it. It should be more descriptive now and there is a snapshot
- ShadowRunner
- It's over 5000!
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Re: DeadorDead mod recruitment
Zombie Ninjas! Nice pic.
I do slap my forehead a litle, since DXSM is a zombie mod apparently, I probably will take the view that you could be doing something actually which is needed more than another zombie mod, but then I fully support any modding of DX1 and I wish you luck.
If you guys were willing to guarantee some work on DXHR mod, if I saw progress and a result coming, I'd definitely repay you with a genuine committment to your mod. We need skins, some models imported, animations, moar weps etc.
When I said info, I meant on the forums really.
I do slap my forehead a litle, since DXSM is a zombie mod apparently, I probably will take the view that you could be doing something actually which is needed more than another zombie mod, but then I fully support any modding of DX1 and I wish you luck.
If you guys were willing to guarantee some work on DXHR mod, if I saw progress and a result coming, I'd definitely repay you with a genuine committment to your mod. We need skins, some models imported, animations, moar weps etc.
When I said info, I meant on the forums really.
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London
Re: DeadorDead mod recruitment
Ah this is the zombie mod, well I'm currently busy with DXSM (another Zombie mod), however if zXc were to make some skins for DXHR......
...I may be able to knock up some brushwork that you might need like lights furniture etc.

Re: DeadorDead mod recruitment
Have you taken permission to use that modification from Mdoa? as in Raiiiiiiny?
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- ShadowRunner
- It's over 5000!
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Re: DeadorDead mod recruitment
SKINS FOR DXHR OR WE WILL BURP SODA IN ALL YOUR BASIS
Re: DeadorDead mod recruitment
He made the skins Rollo.. and so far I can't see him on the forums.. anyone?~DJ~ wrote:Have you taken permission to use that modification from Mdoa? as in Raiiiiiiny?
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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- Posts: 3604
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Re: DeadorDead mod recruitment
Looks good! You should unite with TREM or something 

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- BUG
- Posts: 4
- Joined: 07 Jul 2011, 20:39
Re: DeadorDead mod recruitment
yes, currently the people in right now are defy(mdoa), wccc, and i. we are currently trying to find more members.~DJ~ wrote:Have you taken permission to use that modification from Mdoa? as in Raiiiiiiny?
Re: DeadorDead mod recruitment
Sorry, couldn't recognize that guy haha. Good luck you folks. WCCC's awesome and I was wondering who's doing your coding job. Along with Raiiny ofcourse. Best of luck again.EPICKARKIAN wrote:yes, currently the people in right now are defy(mdoa), wccc, and i. we are currently trying to find more members.~DJ~ wrote:Have you taken permission to use that modification from Mdoa? as in Raiiiiiiny?

That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....