Animals v Humans maps

The time is right for a suicide!
Post Reply
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Animals v Humans maps

Post by ShadowRunner »

I'm trying to figure a reason for animals AND robots to turn on humans. Probably like computers infecting animals to kill humans.

So I have two ideas. A zoo in America has suffered an earthquake and the animals are trying to escape and the robots have suffered malfunction, complete with candy floss stall and funfair rides. The second idea is the same concept, but in space, like the Valley Forge in Silent Running, a zoological expedition is suffering a few setbacks and the crew are fighting it out with the cargo.
Poor
Power/3D
Power/3D
Posts: 288
Joined: 02 Jan 2011, 22:39

Re: Animals v Humans maps

Post by Poor »

Good theory, but it doesn't explain the aliens. I think the aliens hacked the robots and used bacon strips to train the animals to attack humans.
User avatar
[FGS]Kalman
Throne/6G
Throne/6G
Posts: 931
Joined: 20 Aug 2010, 15:52
Location: 9th circle of hell
Contact:

Re: Animals v Humans maps

Post by [FGS]Kalman »

Or simply the aliens attacked the zoo for some snack, and they released the animals' cage for it :)
Image
deadmau5 is Canada's apology for Justin Bieber!!
Image
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: Animals v Humans maps

Post by ShadowRunner »

Poor wrote:Good theory, but it doesn't explain the aliens. I think the aliens hacked the robots and used bacon strips to train the animals to attack humans.


funny. more fun than the servers tbh. So much spammers and idiots atm.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Animals v Humans maps

Post by chin.democ. »

Yup too many idiots, even I'm losing my patience lately and moaning in server! :oops:
~[FGS]SaSQuATcH~
Posts: 3603
Joined: 04 Jun 2008, 12:21
Contact:

Re: Animals v Humans maps

Post by ~[FGS]SaSQuATcH~ »

chin.democ. wrote:Yup too many idiots, even I'm losing my patience lately and moaning in server! :oops:


IF you don't have patience at all, you won't lose it. :oops:
Image
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: Animals v Humans maps

Post by ShadowRunner »

There is a core of experienced and skilled players making consistent aggravation, not fun.
Player23 - "Hackers", fake deadmaus and his buddies. Dogny, Vincent McScript, Fake Dogny etc.
DXUK server is a joke too it seems, like a bad day on Gamesmajor server, a lot of teamkilling, especially fake deadmaus.
A lack of new maps also on that server. Cozmo could do with anti-spam mutator still I notice also.
I really notice it, after two months break, how much stupid there is in servers atm.
I notice also evenings, a healthy number 20-25 players every night.
Maybe when a great mod comes out like AvH or Cozmo or DXSM etc, people should run passworded servers, to promote a standard of behaviour or there should be some solution. People will need to lead by example, or not ever play new stuff. Stupid is in the minority, it can't win.

Anyway I just posted to say... SDK is running now, so I started with an AvH map, also am polishing off the HR big Detroit map.
Image

Just laying out all the seating of a crashed airliner. The Humans will spawn near what is left of the 1st Class lounge. The animals will spawn in the cargo hold at the other end, underneath the destroyed passenger seating. The passenger cabin will be missing a roof, plenty of floor and wont be flat anymore, all twisted and torn. NickyMinaj and Rihanna will be dancing in the wreckage also.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: Animals v Humans maps

Post by chin.democ. »

Yeah this silly behavior is really getting old. It's like they are all having a sugar high or something, bloody kids these days, shoot em all! :mofu:
Post Reply