It's not necessarily a fault on your part, although if your brushes aren't aligned to grid that might explain things.
I also did something unusual, the hotel walls are basically what is between two subtracts, the map originally was indoors, but we decided to develop the alleys into playable areas, so extra subtractions.
I put Dockside up, but the version I have has two big errors, one of the huts is invisible and the doors are buggy. Also this version doesn't have the HR/Clyzm weps. I'm searching for the HR version, which was ok.
In any case I filmed some of the Dockside I have... http://youtu.be/Y_s80Btszjg
D-Dos attack carried out on Otherworld.
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Re: D-Dos attack carried out on Otherworld.
Ah crap I didn't realise, I'm still not happy with that map, still haven't officially released it after all this time.
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Re: D-Dos attack carried out on Otherworld.
I think one of the HR wep versions was fine, it's probably just smoke grenades were overloading things a bit.
I'm not looking to host a default version, as the project is using Clyzm weps.
The only thing I would really like to add is Hengsha skybox, maybe Kalman might be able to find the skybox in Jason's textures.
I'm not looking to host a default version, as the project is using Clyzm weps.
The only thing I would really like to add is Hengsha skybox, maybe Kalman might be able to find the skybox in Jason's textures.