DXMP_StrangeDocks

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ShadowRunner
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Re: DXMP_StrangeDocks

Post by ShadowRunner »

is that brush/grid related?
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Re: DXMP_StrangeDocks

Post by ~][FGS][Nobody~ »

Usually those log messages occur, if an object was spawned into a wall or if it felt through the ground because it doesn't collide with the world geometry.
Are that log messages continuous or just at the begin of each game?
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

It spams about infinite times lol
Idk what is that GeneratorScout, it extends Pawn
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Re: DXMP_StrangeDocks

Post by ~][FGS][Nobody~ »

..and it's part of DeusEx.
The source code of that class doesn't say much..
Also weird.. the messages are repetitive for the same objects.
Usually an object can just "fell out of the world" one time, if it isn't bNoDelete.
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Re: DXMP_StrangeDocks

Post by chin.democ. »

Perhaps the item is falling through the BSP hole/warp zone mess and giving log spam.
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

But I didn't place any GeneratorScout! lol
I can't find any on the map (I tried to type set generatorscout bselected true in the log, but it didn't select anything)
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Re: DXMP_StrangeDocks

Post by ShadowRunner »

I agree with chinny, the last time I had this error, there was a brush/bsp/grid issue and players also were falling out of map.
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Ye, ok, I noticed this problem too, but what is GENERATORSCOUT? There's no any GENERATORSCOUT on my map, this is the problem now
I think something spawns it, but what is it's name?
Btw I think I'll send the first beta to chinny for a test hosting
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Re: DXMP_StrangeDocks

Post by chin.democ. »

This map has been on the server for a little while now and In the interests of being constructive I personally feel the map desperately needs proper weapon boards (this should be a minimum standard of all beta1 stage maps). Also I would love to see this map at night time, Deus Ex has dock like maps and they work very well in Deus Ex's lighting system in my opinion.

I would be tempted to shrink the size of the warehouse as it's pretty big, I'm not sure how well this map is suited to 0 augs as it has very long sections which favour just one weapon from the choice of many.

I must apologise to you Kalman as I just plonked the map on the server without going through it properly and pointing out things that should've been added for the initial beta. I've took the liberty of jotting down some ideas.
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Re: DXMP_StrangeDocks

Post by chin.democ. »

Sorry for the double post, here's a few shots that I think are really cool, a nighttime version of your map can have these tall spotlights with coronas illuminating your docks, perhaps along the front of the warehouse could have lots of small lights. You can get some great effects by using a yellow/orange light which looks realistic.

Also you could have some containers piled up pretty high as you have a large crane. Some lorry/truck freight copied from Deus Ex could be a nice touch too, your just setting the scene, telling the story of your dock, bringing it to life.
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Ok thanks, I did many things since beta1 (I made 3 layers of clouds with my own texture, it looks a bit realistic at daytime)
On proper weapon boards, you meant something like in Smuggler?
I'll rescale the map as soon as I have more time (I will travel to Transsylvania for 5 days, and i don't have a laptop)
I try out a nighttime version :)
Oh and thanks the reference pics, I couldn't find any proper in the hungarian Google Images :/
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Re: DXMP_StrangeDocks

Post by Schizophrenic »

this map to Wunderland pls
i see dead pixels
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Ok, so I deleted the sun, it's nighttime now (and it increased FPS from 20-30 to 40-50)
I included some sshots (there are 3 with unlit surfaces)
Sadly, warpzones decrease FPS with 10-15, and I think I can't fix it
(Cargos' texture are from CS:S)
Edit: Can anyone send me the package of respawning TNT crate (it's the one what Chris used in TWINZ, at grav rifle)
Edit2: Nvm, I found it
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Re: DXMP_StrangeDocks

Post by Majster »

I love this map! I hope you will keep working on daylight version. ;)
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Fuuu, I really don't know what could I do. Half of players said smaller and nighttime version, another half said big and daytime
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