
Project ANNA
- ~][FGS][Nobody~
- Illuminated
- Posts: 5348
- Joined: 26 Oct 2005, 16:59
- Location: Schland!
Re: Project ANNA
The release package was added to the first post of this topic by now. 

Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
Re: Project ANNA
Awesome!
also funny thing to mention, I think you actually fixed the spectator's "none" with a capital 'N'!
also funny thing to mention, I think you actually fixed the spectator's "none" with a capital 'N'!

That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Re: Project ANNA
don't know about Nobody but my personal opinion.. i'm really sad that u are.
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Re: Project ANNA
@Psycho
You're more than welcome to do so, of course. This modification was made for the public, to aid both players and serverhosters.
You're more than welcome to do so, of course. This modification was made for the public, to aid both players and serverhosters.
Re: Project ANNA
Ok, my server is on GD, and requires a command line. What's the command line with ANNA?

Re: Project ANNA
There's actually no need to change the commandline, you can launch ANNA by adding this to your DeusEx.ini:
If you prefer commandline, you can just change the Game=XXX (<= current value) to Game=ANNA101.ANNATeam
Code: Select all
ServerPackages=ANNA101
ServerActors=ANNA101.ANNAManager
Re: Project ANNA
Ah okay, thank youAlexander wrote:There's actually no need to change the commandline, you can launch ANNA by adding this to your DeusEx.ini:If you prefer commandline, you can just change the Game=XXX (<= current value) to Game=ANNA101.ANNATeamCode: Select all
ServerPackages=ANNA101 ServerActors=ANNA101.ANNAManager


Re: Project ANNA
Sorry to be a pain, but noticed a bug already.
In ATDM, if I spectate, then use the join game feature, I don't have skillpoints:
http://www.imagocentre.com/image.html?i ... 1333720364
In ATDM, if I spectate, then use the join game feature, I don't have skillpoints:
http://www.imagocentre.com/image.html?i ... 1333720364

Re: Project ANNA
Cheers, will look into that. I guess we forgot to test it properly with the ATDM gamemode; sorry for that.
#2: Identified & fixed the problem, fix will be available in ANNA102. In the meanwhile either disable the spectating mode (by opening ANNA.ini and setting bEnableSpectating to False), or don't use ANNA until ANNA102 is released.
#2: Identified & fixed the problem, fix will be available in ANNA102. In the meanwhile either disable the spectating mode (by opening ANNA.ini and setting bEnableSpectating to False), or don't use ANNA until ANNA102 is released.
Re: Project ANNA
Hey guys, we have been testing this as Psy has said out of myself Valex Psy and Shades only myself had no lag the others did quite badly from what I hear. Congrats on ANNA though, for me at least it felt nice and smooth with no erratic ping fluctuations unlike MTL.
Re: Project ANNA
Did the others also lag without ANNA? Or did ANNA seem to cause it? If so, we would have to look into it, seeing as you don't have any lag. We did try to optimize some network related things, yet aren't too sure if people actually will notice.
Should you have feature requests or bug reports, be sure to let us know!
Should you have feature requests or bug reports, be sure to let us know!
Re: Project ANNA
Would be great if you could add the option to spectate individuals (like viewid)
I think its great help for beginners to watch how other players do it.
I think its great help for beginners to watch how other players do it.
TétrãHýdrøÇäññÂßîñø£
Mastakilla wrote: If you bring even a thousand players to DX I will come over and suck your male sex organ.
I really will.
~][FGS][Nobody~ wrote: ...you're doing the best to decrease my rationality at the moment.
jager774 wrote:He starts a fight and blames you for starting it and bitching on it. OKAY KEN.
Re: Project ANNA
It has been implemented in ANNA102, yet it will not replicate augmentations, skills and such. It has a 100% identical function to viewid. Perhaps in a further version it will also copy the augmentations and such.
Re: Project ANNA
Not naming anyone, but one player has been rifling way too fast. Eg... We'll both try to snipe, with me firing first, then he'll kill me with an assault rifle before mine is even drawn. Same thing when they crouch and spray with assault; they do far much more damage than is possible with one burst from a distance. Sometimes you can even see how the tracers are too dense.
On a friend's server (privately, ofc), I managed to recreate this just by running DX at a higher speed before joining. In the next ANNA, would it be possible to check how fast DX is running and adjust it? Doesn't sound plausible with UnrealScript though, so possibly even just check things like time between shots on the server? It's getting really frustrating in-game.
On a friend's server (privately, ofc), I managed to recreate this just by running DX at a higher speed before joining. In the next ANNA, would it be possible to check how fast DX is running and adjust it? Doesn't sound plausible with UnrealScript though, so possibly even just check things like time between shots on the server? It's getting really frustrating in-game.
CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.