Inspired by this...

Face and I made this... Face used 2D editor to convert my 98 brushes into 22 brushes, while also adding some curves and detail in many places. I'm totally sold on 2D editor now and will not make another map again without it.
You will be able to sit in the engineer chair and punch in the co-ordinates and order a Macdonalds.

Here's a cargo hold. Definitely will remove the contents and make a new cargo with brushes. Redo-ing the shelves.

Would like to include the malovent robot theme and the Pandora's box theme, some consequences for players if they do certain things, like releasing the xenomorphs (angry greazels). Players will be able to operate a ton of movers, cryochamber and engineer chair etc and I will add sub-flooring, so it's a mix of Prometheus and Alien ships. The main problem with the Giger/Scott ship design, is that the whole ship is flat, so the map will probably differ somehow.
I'm working on a texture pack, probably will release the map for gameplay testing and then retexture the map later, still working on it really, it's a mix of Giger, UT and Prometheus/Alien artwork. Without the textures, map will be around 2mb.

I want to have NSF as Space Jockeys and Unatco as Colonial Marines, but make Unatco half the size of NSF.
I also want facehuggers of course.