1. Try to avoid lights in very large open areas. Easier said than done.
2. Generally you will need some form of zone lighting. The trick is varying it and using lights at portals to blend/hide.
3. If your lighting budget is small because the map is so big, then be tactical and strategic, street corners, nice glows, non-zone lit areas with real shadows, firebarrels, radioactive barrels, there are many ways to break up the dullness of the zone lighting, hard to explain, but I found using the brushwork itself is most useful in polishing a zone-lit area, i.e. placing lights nearer the street corner or window frames or whatever to make shadows... and also having a few non-zone lit areas.
Just link me to the textures you want bloodstained or give me an idea of the types of texture you need, i.e. bathroom wall or office or house wall or etc. Maybe some people died and wrote messages in their blood as they were turning to zombies...Cozmo wrote:Blood stained surface textures might really make this area this area, will possibly pester you for them in future.