Progress Shot #2 (Sorry for it being dark :P lol)

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atrey65789
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Progress Shot #2 (Sorry for it being dark :P lol)

Post by atrey65789 »

Image
jager774
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by jager774 »

ohmygazm, that moon :O
nice thou:'D
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chin.democ.
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by chin.democ. »

it's like the screenshot is in italics!
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by jager774 »

yeah something like that, i presume that he owns flatscreen duals :D
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by atrey65789 »

Yeah, haha They are... thats why, and Im trying to fix the darkness.
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by anax »

i was about to suggest use the "brightness" console command ingame, but that only works during run-time, when you exit the brightness returns to normal, it won't affect the actual captured image. get a free image editor like "Paint.NET" it has a level adjuster, if you fiddle around with that you can get the right brightness on the image. Alternatively if you already have photoshop or whatever, just do it in there!
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by atrey65789 »

haha okay I have photoshop. Ill prolly use the command console though.
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by PhillipJ »

Couple things about your skybox-
- Try some of the other "star" textures. Too many stars in that one and you might find others are more realistic (think of looking outside at night and how black the sky realistically is)
- I'd recommend against using the Moon object (especially in DXMP) because it actually rotates slowly, which doesn't make sense when it's inside a static skybox, and will 'chop' when it rotates for clients. Also using a sheet with the crescent moon texture on it will probably end up looking better. : )
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by atrey65789 »

So that's why mapper's use texture moons instead of the real object. :) thanks Ill do that now.
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by PhillipJ »

By the way! I was the one you were talking with earlier in the map test server lol (just noticed)

also want to ask, do you have a skybox w/ SkyZoneInfo set up or does your sky exist in the 'map area' ?
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by [FGS]Chees »

Was thinking if we are contributing to the current Undead Revolution map I see no need to add a sky box any way! when all is put together one sky box should cover all the map in one hit 8-) I see no reason why you shouldn't delete it and when a sky box is needed for the overall project the introduction of a sky box will cover more than just your addition to to the project then make it as needed. otherwise it's a waste atm bth!
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by atrey65789 »

PSSulivan: Yes that is a sky zone.


Cheese: I know, I just have the sky zone there because I am using this map for more than one mod. I'm using it in Hatchet, Cozmo RPG, and this one. I'll be sure to make a version that doesnt have a sky zone.
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by anax »

is it possible to have multiple skyzones in one map?
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by [FGS]Chees »

Never tried it myself, give it a shot c what happens :-D
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Re: Progress Shot #2 (Sorry for it being dark :P lol)

Post by ShadowRunner »

Yes

...it has been done by Poor for Hengsha RPG.
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