
Progress Shot #2 (Sorry for it being dark :P lol)
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- Virtue/4E
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Re: Progress Shot #2 (Sorry for it being dark :P lol)
ohmygazm, that moon :O
nice thou:'D
nice thou:'D
- chin.democ.
- chinny!
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Re: Progress Shot #2 (Sorry for it being dark :P lol)
it's like the screenshot is in italics!
Re: Progress Shot #2 (Sorry for it being dark :P lol)
yeah something like that, i presume that he owns flatscreen duals 

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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Progress Shot #2 (Sorry for it being dark :P lol)
Yeah, haha They are... thats why, and Im trying to fix the darkness.
Re: Progress Shot #2 (Sorry for it being dark :P lol)
i was about to suggest use the "brightness" console command ingame, but that only works during run-time, when you exit the brightness returns to normal, it won't affect the actual captured image. get a free image editor like "Paint.NET" it has a level adjuster, if you fiddle around with that you can get the right brightness on the image. Alternatively if you already have photoshop or whatever, just do it in there!
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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- Virtue/4E
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- Joined: 21 Jan 2012, 15:27
Re: Progress Shot #2 (Sorry for it being dark :P lol)
haha okay I have photoshop. Ill prolly use the command console though.
Re: Progress Shot #2 (Sorry for it being dark :P lol)
Couple things about your skybox-
- Try some of the other "star" textures. Too many stars in that one and you might find others are more realistic (think of looking outside at night and how black the sky realistically is)
- I'd recommend against using the Moon object (especially in DXMP) because it actually rotates slowly, which doesn't make sense when it's inside a static skybox, and will 'chop' when it rotates for clients. Also using a sheet with the crescent moon texture on it will probably end up looking better. : )
- Try some of the other "star" textures. Too many stars in that one and you might find others are more realistic (think of looking outside at night and how black the sky realistically is)
- I'd recommend against using the Moon object (especially in DXMP) because it actually rotates slowly, which doesn't make sense when it's inside a static skybox, and will 'chop' when it rotates for clients. Also using a sheet with the crescent moon texture on it will probably end up looking better. : )
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Progress Shot #2 (Sorry for it being dark :P lol)
So that's why mapper's use texture moons instead of the real object.
thanks Ill do that now.

Re: Progress Shot #2 (Sorry for it being dark :P lol)
By the way! I was the one you were talking with earlier in the map test server lol (just noticed)
also want to ask, do you have a skybox w/ SkyZoneInfo set up or does your sky exist in the 'map area' ?
also want to ask, do you have a skybox w/ SkyZoneInfo set up or does your sky exist in the 'map area' ?
- [FGS]Chees
- Cherub/7H
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- Location: UK
Re: Progress Shot #2 (Sorry for it being dark :P lol)
Was thinking if we are contributing to the current Undead Revolution map I see no need to add a sky box any way! when all is put together one sky box should cover all the map in one hit
I see no reason why you shouldn't delete it and when a sky box is needed for the overall project the introduction of a sky box will cover more than just your addition to to the project then make it as needed. otherwise it's a waste atm bth!

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- Virtue/4E
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Re: Progress Shot #2 (Sorry for it being dark :P lol)
PSSulivan: Yes that is a sky zone.
Cheese: I know, I just have the sky zone there because I am using this map for more than one mod. I'm using it in Hatchet, Cozmo RPG, and this one. I'll be sure to make a version that doesnt have a sky zone.
Cheese: I know, I just have the sky zone there because I am using this map for more than one mod. I'm using it in Hatchet, Cozmo RPG, and this one. I'll be sure to make a version that doesnt have a sky zone.
Re: Progress Shot #2 (Sorry for it being dark :P lol)
is it possible to have multiple skyzones in one map?
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
- [FGS]Chees
- Cherub/7H
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- Location: UK
Re: Progress Shot #2 (Sorry for it being dark :P lol)
Never tried it myself, give it a shot c what happens 

- ShadowRunner
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Re: Progress Shot #2 (Sorry for it being dark :P lol)
Yes
...it has been done by Poor for Hengsha RPG.
...it has been done by Poor for Hengsha RPG.