The Official [FGS] Beta Map Feedback Thread

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chin.democ.
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The Official [FGS] Beta Map Feedback Thread

Post by chin.democ. »

Please place all your feedback on beta maps in the [FGS] Servers, thoughts on changes, bugs etc can be posted here so everything is neat and in one place.

Current beta maps on [FGS] Servers;

Image Image Image Image
DXMP_Bunkers_Prefinal, DXMP_DX_Studios_Pre_Final, DXMP_Jail_Break_beta2_3, DXMP_NoExit_beta2.

Image Image Image Image
DXMP_Siberia_beta3, DXMP_Stalwart_beta2, DXMP_StrangeDocks_beta3 and DXMP_Yard8_beta2.
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[FGS]Chees
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Re: The Official Beta Map Feedback Thread

Post by [FGS]Chees »

Can this topic be for both FGS servers, As I know some want to release beta maps on Altfire as well like I have done?
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chin.democ.
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Re: The Official Beta Map Feedback Thread

Post by chin.democ. »

Sure I just need to know the name(s) of the map(s) and then I can take a sshot of it so people know exactly which map we want feedback on.
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Re: The Official [FGS] Beta Map Feedback Thread

Post by anax »

best way to do that imo.

use 640 x 480 windowed DX and hide crosshairs. Take sshots and upload to http://my.imageshack.us/

click on the image in ur imageshack file list and select the code to show it full size on message boards, untick the box above - you don't need to include a link to the host side.

i think there is a thumbnail option, but full size is best if you wanna show off the map really well.

example -
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anax
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Re: The Official [FGS] Beta Map Feedback Thread

Post by anax »

and obviously crop it in an image editor you don't want the HUD to show up.
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Re: The Official [FGS] Beta Map Feedback Thread

Post by ~DJ~ »

duuuuuuude that's so wrong.

don't hide your crosshair, don't do nuttin'
just type this command:
showhud false

and when you're done, type this:
showhud true

pppsttttttt
That Resident Evil Mod
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Re: The Official [FGS] Beta Map Feedback Thread

Post by [DXA]avatar »

~DJ~ wrote:duuuuuuude that's so wrong.

don't hide your crosshair, don't do nuttin'
just type this command:
showhud false

and when you're done, type this:
showhud true

pppsttttttt
pro :D!
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
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Re: The Official [FGS] Beta Map Feedback Thread

Post by Psycho »

http://www.imagocentre.com

is the best. Tho it's getting a little makeover atm
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chin.democ.
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Re: The Official [FGS] Beta Map Feedback Thread

Post by chin.democ. »

Just found a bug on Siberia, one shot shows the bug and the other shows the location of the bug.
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anax
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Re: The Official [FGS] Beta Map Feedback Thread

Post by anax »

LOL wut. off vertex clip hax!

looks like i'll have to rebuild.
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Re: The Official [FGS] Beta Map Feedback Thread

Post by ShadowRunner »

With stuff like this, you can always try just changing solidity or moving 4 units before deleting them and rebuilding them.
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Re: The Official [FGS] Beta Map Feedback Thread

Post by jager774 »

i didnt see yard8 and siberia yet , but i liked the others, specially turnpike
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chin.democ.
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Re: The Official [FGS] Beta Map Feedback Thread

Post by chin.democ. »

Glad you like Turnpike, I should have the pre-final beta ready within a week. This will basically be the finished version so I'll need feedback before giving the map the finalised name of DXMP_Turnpike.
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Re: The Official [FGS] Beta Map Feedback Thread

Post by [FGS]Chees »

DX_Studios is nearly ready for Beta release this month. I've added more detail to the map, changed the spawn room door to a double door (one way only) and a few other small changes. Skybox yet to redo. If anyone can post here changes that should be made before the release that would be great thanks :-D
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StrangeDocks beta bug

Post by anax »

i look forward to playing the updated version and hopefully this tnt error will be fixed.

they're invincible and copy themselves if you try to pick them up...
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Did the feedback thread for beta maps get erased by the rollbacks!!??
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