RPG maps
- Mastakilla
- !Lysergsäurediethylamid!
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RPG maps
Who set the trend according to you? Was it [A]'s Funline, or Double_D's rpg map?
I know Funline came out before Double_D's, but I don't think it really intended to be an RPG style map like Double_D's...
Or was there another one?
Discushhh.
I know Funline came out before Double_D's, but I don't think it really intended to be an RPG style map like Double_D's...
Or was there another one?
Discushhh.

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Re: RPG maps
funline probably, but i played in the same time as rpg city so i dont really remember at this point. I know i had a lot of fun on funline.
Re: RPG maps
FLUP started it all, but IMO it was largely due to DoubleD's maps. There was almost 0 coding involved, but he was a pretty inventive guy. He even made some pretty cool NPC assault the base type maps. After that, it was, FLCity, which never came out but inspired MMCity, which inspired X and so on. I think some of Hasha's crazy twisted adventure maps deserve a mention too, idk how many people have seen them.
ONE THING I HATE THOUGH
IS PARTY MAPS.
ONE THING I HATE THOUGH
IS PARTY MAPS.
CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
- Mastakilla
- !Lysergsäurediethylamid!
- Posts: 1812
- Joined: 27 Jan 2009, 21:01
- Location: 'Ton Hotel
Re: RPG maps
Party maps were the metabolic end productCozmo wrote:FLUP started it all, but IMO it was largely due to DoubleD's maps. There was almost 0 coding involved, but he was a pretty inventive guy. He even made some pretty cool NPC assault the base type maps. After that, it was, FLCity, which never came out but inspired MMCity, which inspired X and so on. I think some of Hasha's crazy twisted adventure maps deserve a mention too, idk how many people have seen them.
ONE THING I HATE THOUGH
IS PARTY MAPS.
When I was 13

DoubleD was pretty smart, the card system in particular impressed me.
Mind you, throwing a card at a door to open it isn't very logical, but it worked lol

Re: RPG maps
Does anyone remember [A] Testing grounds, Quite a few cool things in that, If it got implemented into funline it would've made it much better but ye FL
- Mastakilla
- !Lysergsäurediethylamid!
- Posts: 1812
- Joined: 27 Jan 2009, 21:01
- Location: 'Ton Hotel
Re: RPG maps
FL was made to be a party map though
DoubleD took the step into making party maps to RPG
DoubleD took the step into making party maps to RPG

- ShadowRunner
- It's over 5000!
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Re: RPG maps
I never experienced anything, even for 10 seconds, remotely like single player until playing Cozmo RPG.
Anything prior was either abused by admins, spawnkillers, or oversubscribed and difficult to enter, or sabotaged.
It's a shame the community is stupidly competitive and secretive and so many past and present projects are hampered by it.
I like "combat RPG" like SG and AG, when everyone in the team has a different task, the only problem being that you need plenty of players over an evening for it.
Anything prior was either abused by admins, spawnkillers, or oversubscribed and difficult to enter, or sabotaged.
It's a shame the community is stupidly competitive and secretive and so many past and present projects are hampered by it.
I like "combat RPG" like SG and AG, when everyone in the team has a different task, the only problem being that you need plenty of players over an evening for it.
Re: RPG maps
DXAG gametype and Cozmo RPG are great imo.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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- Archangel/1B
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Re: RPG maps
FL as far as i remember.
Re: RPG maps
DXAG was the breasts.
A big problem with DXMP mods imo, is that they're not player-driven. Even in the legendary MMCity, most of the map was one big god zone, where you'd have your hand held through scripted missions. It was really great, but players were basically only there as a distraction from the missions. It might as well be SP with Steam chat when you think about it.
A big problem with DXMP mods imo, is that they're not player-driven. Even in the legendary MMCity, most of the map was one big god zone, where you'd have your hand held through scripted missions. It was really great, but players were basically only there as a distraction from the missions. It might as well be SP with Steam chat when you think about it.
Spoiler: Kind of irrelevant
CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Re: RPG maps
Lol gg censorCozmo wrote:DXAG was the breasts.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
- ShadowRunner
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