I think limiting the assault reload one would be slightly limiting for people who're fighting more than one person at once. especially if like me you only take 2 weapons (Leave my 3rd weapon to luck for fun) If you waste 20 bullets taking down someone and need to reload you're going to die if there's more than one person.I can understand the sniper being a one hit kill and all that. but assault even with reload bug is fairly balanced, some binds and bugs have always been a part of dx and without them if I'm honest it wouldn't feel the same fast paced combat. Especially considering some of them like that one don't rely on computer performance really. May be me just being old skool but that's one thing that I think add's value and faster paced combat etc
Sonny wrote:I think limiting the assault reload one would be slightly limiting for people who're fighting more than one person at once. especially if like me you only take 2 weapons (Leave my 3rd weapon to luck for fun) If you waste 20 bullets taking down someone and need to reload you're going to die if there's more than one person.I can understand the sniper being a one hit kill and all that. but assault even with reload bug is fairly balanced, some binds and bugs have always been a part of dx and without them if I'm honest it wouldn't feel the same fast paced combat. Especially considering some of them like that one don't rely on computer performance really. May be me just being old skool but that's one thing that I think add's value and faster paced combat etc
Agreed, there's no way anyone would be able to get a kill streak without that glitch!
Sonny wrote:I think limiting the assault reload one would be slightly limiting for people who're fighting more than one person at once. especially if like me you only take 2 weapons (Leave my 3rd weapon to luck for fun) If you waste 20 bullets taking down someone and need to reload you're going to die if there's more than one person.I can understand the sniper being a one hit kill and all that. but assault even with reload bug is fairly balanced, some binds and bugs have always been a part of dx and without them if I'm honest it wouldn't feel the same fast paced combat. Especially considering some of them like that one don't rely on computer performance really. May be me just being old skool but that's one thing that I think add's value and faster paced combat etc
Agreed, there's no way anyone would be able to get a kill streak without that glitch!
true it ain't that overloaded as snipers but ye :P ..
avatar, I'm gonna HUNT you down with my FGS-Sentinels! :P
If fix reload, must have teambalancer. People are so nooby right now, with team switching, it's like every 5-10 mins it's a problem that there is 2 v 6. This and vac planting in the wrong places should be wiped out, really slows down the pace.
I think fixing reload will just highlight the problem of fps/bug abusers killing more people with less bullets and then those that have normal fps, no bugs etc will be really stuffed, kill one person, run out of bullets. If others issues can be fixed, then reload fix sounds interesting, worth a try, a nice challenge for auggers.
As the only player who can use the assault shotgun well, I support the reload bug fix.
In all seriousness though, it wouldn't fix much; players would just empty their clip then equip a med for a couple of seconds then carry on spraying. FPS abusers would now have faster reloading on top of already having faster weapon switching.
Btw assault rifle is not balanced AT ALL in 0A. 3 bullets to the head for a kill and it fires in rapid bursts of 5! It's only balanced in augs because it's amazingly inaccurate while moving and everyone has F6.
Cozmo wrote:Btw assault rifle is not balanced AT ALL in 0A. 3 bullets to the head for a kill and it fires in rapid bursts of 5! It's only balanced in augs because it's amazingly inaccurate while moving and everyone has F6.
do you mean tank as in using Power Recriculator, i'm sure that replaces F6, so wouldn't you be more vulnerable? i suppose if you tanked with PR + cloak you could jump players out of the blue for streaks.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
Recirc is F7 I think. Theoretically, fighting only one player and using PR the speed wouldn't give them an advantage, you'd have more bio and your rifle would be more accurate. BUT reality is they'd just run away it's good in small spaces, but yeah that's the only reason I don't take PR
Cozmo wrote:As the only player who can use the assault shotgun well, I support the reload bug fix.
Thank you for this!
yes. 100% agree on that.. my problem is that I'm a person playing with DTS.. and it happened to me lots of times that there were two people, got one.. other had his clip empty..(probably due to dodging/him firing wildly behind his teammate and wasting ammo).. my chance of going on his face-- but then he freakin' reload-bugs and shoots on my face again.
Cozmo wrote:Recirc is F7 I think. Theoretically, fighting only one player and using PR the speed wouldn't give them an advantage, you'd have more bio and your rifle would be more accurate. BUT reality is they'd just run away it's good in small spaces, but yeah that's the only reason I don't take PR
I just didn't like running around the map urgently looking for bio like I'm a crackfiend
That and not moving around so much myself steadied my aim. It's true people run away lots and you're more vulnerable to lams when unstreaked... But "BACK IN DA DAY" there were quite a few people who used that set up... Now everyone does pretty much the same
Cozmo wrote:
In all seriousness though, it wouldn't fix much; players would just empty their clip then equip a med for a couple of seconds then carry on spraying. FPS abusers would now have faster reloading on top of already having faster weapon switching.
wait wait wait.. FPS and reload-times? err.. so you're saying that people with more FPS reload sniper faster? I don't think so..
HOW CAN YOU AGREE AND DISAGREE AT THE SAME TIME
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