A property owning system for rpg
A property owning system for rpg
I'm building an old style rpg map(Player run everything) and I need some sort of system... I wondering how I can make a card-door system like rpg_v2t4. Or if anyone has got a better idea post it here. Thanksh
Ingame: Sev
Re: A property owning system for rpg
instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.
and instead of having multiple cards, you can add variables to a player class (maybe even the card itself) that determine what kind of stuff they have (apartment 4, bank slot 6, etc)
and instead of having multiple cards, you can add variables to a player class (maybe even the card itself) that determine what kind of stuff they have (apartment 4, bank slot 6, etc)
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
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[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
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Re: A property owning system for rpg
Vexus wrote:instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.
and instead of having multiple cards, you can add variables to a player class (maybe even the card itself) that determine what kind of stuff they have (apartment 4, bank slot 6, etc)
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- Magus
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Re: A property owning system for rpg
I actually wrote a mod that did just that, although I've lost it now =(Vexus wrote:instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"


Re: A property owning system for rpg
Losing good work is always a bummer.Magus wrote:I actually wrote a mod that did just that, although I've lost it now =(Vexus wrote:instead of throwing the card at the door, you maybe could make the door check for the frobber's item, and they can close/open the door whenever they want as long as they have the card in their hand.

ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
- Mastakilla
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Re: A property owning system for rpg
CHANGING CORE MECHANICS OF DOUBLE_D'S RPG BLASPHEMY
Wait, Magus makes mods?
Wait, Magus makes mods?

Re: A property owning system for rpg
I have no modding experience what so ever... Can somebody explain this stuff to me?
Ingame: Sev
- Magus
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Re: A property owning system for rpg
Just that one, actually. Although I did make a minor fix to the Classbreaker used on DXMS_Foregone and RTKM_Spirit so that it actually worked...Mastakilla wrote:Wait, Magus makes mods?
If I remember rightly, the mod I did was a custom mover that required a specific user-defined item to open (changeable in the editor) - it simply cycled through everything the player was carrying and activated only when it found what it wanted

-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"


Re: A property owning system for rpg
Boss.Magus wrote:Just that one, actually. Although I did make a minor fix to the Classbreaker used on DXMS_Foregone and RTKM_Spirit so that it actually worked...Mastakilla wrote:Wait, Magus makes mods?
If I remember rightly, the mod I did was a custom mover that required a specific user-defined item to open (changeable in the editor) - it simply cycled through everything the player was carrying and activated only when it found what it wanted
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!