rotating medkits...

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ShadowRunner
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rotating medkits...

Post by ShadowRunner »

http://youtu.be/AMgpnpJRIdU

Lockpick and Shadowrunner storing meds...
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~DJ~
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Re: rotating medkits...

Post by ~DJ~ »

wat
That Resident Evil Mod
————
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Poor
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Re: rotating medkits...

Post by Poor »

HACKER NOW I SEE
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Majster
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Re: rotating medkits...

Post by Majster »

lol nice bug. :-D
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Re: rotating medkits...

Post by IchoTolot »

no bug
... i think ...
simply thrown in the corner
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pi/100*1337=42
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Vexus
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Re: rotating medkits...

Post by Vexus »

Poor wrote:HACKER NOW I SEE
HASCKWR TO SAWE
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ShadowRunner
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Re: rotating medkits...

Post by ShadowRunner »

Yep no bug, just this stuff happens when actors don't have enough space or flat surface.

You can also make grenades stop in mid-air and freeze, by using the keypad bug and making sure a moving? player is blocking.

I think you could probably have nades stick to a mover in this way, by denying it a flat surface, or enough space.

You can also make items spin by throwing a lot, on e.g. a cigarette machine.
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Re: rotating medkits...

Post by Poor »

Why don't my crates spin like that?
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Re: rotating medkits...

Post by ShadowRunner »

need radial collision or slight curve in brushes?

trying to find a screenie of a medkit being frozen in mid-air. I think gas did it.
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Re: rotating medkits...

Post by anax »

in Turnpike i managed to get a chair to spin on top of an EMP nade which was on top of another chair, in one corner and a computer was in the way stopping everything from falling down XD
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Re: rotating medkits...

Post by ShadowRunner »

OMG JC Item Spinning!!!

so, find a high wall, corner, something with collision, start piling it all up...

Second dude with crates, so you pile really high...
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Re: rotating medkits...

Post by ShadowRunner »

Image

Medkit frozen in mid-air by gas and players running about...
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