FGS non Aug and Phantom.

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Mastakilla
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Re: FGS non Aug and Phantom.

Post by Mastakilla »

Friedman wrote:Yeah youre right, everyone should cap the fps to not get kicked when they are facing walls
Because that's exactly what I said, kudos
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Re: FGS non Aug and Phantom.

Post by Kaiden »

I never reloaded any of my guns in the conventional sense, I don't think many competitive players do.

And I assume even with Deus Ex's age it still has some kind of vSync to cap your FPS, or even just a .ini option to cap your FPS, can't be too hard not to exceed dumb amounts that start causing problems.
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Re: FGS non Aug and Phantom.

Post by ~Blade~ »

This problem would have been solved ages ago if deja disabled changing netspeed in server (while compiling the mtl). I guess he isn't around anymore but if he was, then I think the netspeed way would be most effective and easy way. Someone tell him that if they have contact with him..
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Re: FGS non Aug and Phantom.

Post by Cozmo »

I've thought about the newbie problem, the help window would be simple enough: we show their fps automatically as they spectate and "Your fps is too high! Try changing your renderer in settings in both windowed and full screen until the number says 60." (Usually most of these combinations cap the game at 60)

There's also the problem of people with laptops who don't know what Kentie's is, so they might have a CPU speed advantage. Like I said though, it would be a mutator so not every server would have to use it.

We definitely need Allan's FPS on scoreboard thing, it would have to be added to ANNA or something though seeing as Deja vanished. What Phantom abuses isn't fps though, trust me.
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Re: FGS non Aug and Phantom.

Post by [3]Ste »

Can you give any insight to what he is abusing then? It is evident he has something going on and Id really like to know. Not to use myself but to out him in public.
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Re: FGS non Aug and Phantom.

Post by chin.democ. »

Sounds like you are placing far too much belief in newbies actually bothering to change anything. One idea that just hit me is having a system where if over a certain amount of fps the player only scores 1/2 a kill on the scoreboard each time he/she makes a kill.
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Re: FGS non Aug and Phantom.

Post by [3]Ste »

~Blade~ wrote:This problem would have been solved ages ago if deja disabled changing netspeed in server (while compiling the mtl). I guess he isn't around anymore but if he was, then I think the netspeed way would be most effective and easy way. Someone tell him that if they have contact with him..
That's pretty stupid post considering your somewhat intellectual. Today's servers and home computers both Desktop and laptop are very capable of sending and receiving 20,000 bytes per second. Indeed it will lower the clients FPS but that is not the answer we need because that puts DX in slow motion, everything is much much slower than intended.

The community run servers have admins and the top guy who actually pay for the servers. Those guys should simply man up a little bit and ban the abusers. There are many who do it but nobody does it to the extreme of Phantom. Cozmo doesn't even think it is FPS he is abusing or perhaps that's not all he's abusing and I will agree.

Some people simply have no control over it, there may be just a few places in a map where FPS numbers go high enough to begin shooting faster, these guys I can live with, they're no problem. Phantom, with whatever he is abusing... is doing it every map he plays and its time he was forced to stop.

I have heard many stories of Phantom having certain things in his INI and quite frankly it does add up.
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Re: FGS non Aug and Phantom.

Post by ~Blade~ »

It's hardly a stupid idea considering the complexity of instructing newer players to cap their fps.
I'm saying instead of the maximum netspeed being 20000, setting it to say 12000, that way the max fps even possible would be around 200, which would stop fps related fire rate issues.
It is true there is a slight disadvantage to those with a great connection, but the vast majority of players would barely notice, especially in non-aug gameplay where the data transfer is lower. The disadvantage being that some (SOME) less important data is foregone. But the upsides of preventing fire rate bugging would surely outweigh this.
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Re: FGS non Aug and Phantom.

Post by ~Blade~ »

I think I should explain a bit more what I mean, in relation to stes comment.
[3]Ste wrote: That's pretty stupid post considering your somewhat intellectual.
I don't think this kind of comment is constructive so please leave it out, it's not friendly either.
[3]Ste wrote: Today's servers and home computers both Desktop and laptop are very capable of sending and receiving 20,000 bytes per second. Indeed it will lower the clients FPS but that is not the answer we need because that puts DX in slow motion, everything is much much slower than intended.
The new MiniMTL has a setting where you can set the MAX and MIN netspeed of clients joining the server, it was done originally because the newer players tend not to change their netspeed from the default setting of 1600, which caps them to 25 fps (not nice!). It has absolutely no affect on how quickly the server runs, its the CLIENTS netspeed. Nothing would be in slow motion.
[3]Ste wrote: The community run servers have admins and the top guy who actually pay for the servers. Those guys should simply man up a little bit and ban the abusers. There are many who do it but nobody does it to the extreme of Phantom. Cozmo doesn't even think it is FPS he is abusing or perhaps that's not all he's abusing and I will agree.
This argument has been going on for years, and with newer and better computers easily available nowadays, nearly everyone can fps abuse. Server security has fallen back again, due to the lack of capable coders actively trying to make the game cheat-free. Admins can ask players to cap fps but there will be players - through no real fault of their own - that simply don't know how to cap their fps. Educating is one way, but that is the hard way and it relies on the compliance of the offender, which isnt guaranteed. e.g. phantom.
Banning is an idea, but all other ideas should be considered first. And as i say newer players could be doing this without even knowing, I know for sure phantom is not the only one who abuses the fps fire rate bug, it would be unfair to ban him and not the others.
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Mastakilla wrote: If you bring even a thousand players to DX I will come over and suck your male sex organ.
I really will.
~][FGS][Nobody~ wrote: ...you're doing the best to decrease my rationality at the moment.
jager774 wrote:He starts a fight and blames you for starting it and bitching on it. OKAY KEN.
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Re: FGS non Aug and Phantom.

Post by [3]Ste »

Blade you cannot comment on my ability to be friendly, you banned me from your forums for a very standard and normal post. I am banned from viewing your shout box without a proxy and banned from replying to any posts.

You even didnt reply to my PM on these forums, you sir are not the friendly guy you make yourself out to be.

Onwards!!

With regards to newer players unknowingly abusing FPS, It is of course true that modern hardware can make this game run quicker through no fault of its owner and Indeed I agree that education is the best but slowest way to fix this issue.

I simply propose that guys such as Phantom become banned because they take the abuse whatever abuse it may be, to an extreme level. There is only Phantom playing now that is doing it to extreme levels.

The reason I feel that a ban is necessary is because he knows what he's doing. He is abusing game mechanics and continually getting away with it. No other player does this. There are others that at times seem to abuse FPS but I believe that is because of certain areas on certain maps which allows higher frames to be produced and for a small time they're running a little quicker than others. That I can deal with and I think everyone else can too?

There is no other guy who goes to the lengths Phantom does in order to gain advantage by abusive means. You cannot say other abusers, abuse to the extent of Phantom? For this reason I don't see how equal measures with regards to punishment can be given.

Whatever he is doing he has had to study UT 1999 in order to do it, I believe Phantom to be a teacher but have no coding ability. I could be wrong. However If he cannot code I wonder what it is he is using/abusing.

I cannot wait for this FPS on scoreboard modification. Once this is available I can safely say Phantom will be either quit the game or be seen for the abuser he is.
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Re: FGS non Aug and Phantom.

Post by Poor »

So uh, the MiniMTL thing on THC that says limit your FPS to 100 or your shots won't register, does that actually work? Making firing and reloading server-side seems to be the best solution.
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Re: FGS non Aug and Phantom.

Post by Mastakilla »

Poor wrote:So uh, the MiniMTL thing on THC that says limit your FPS to 100 or your shots won't register, does that actually work? Making firing and reloading server-side seems to be the best solution.
No it doesn't work, I can get my FPS up to 400 there... Probably higher with some tweaking
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Re: FGS non Aug and Phantom.

Post by Psycho »

I think it says "may not register"
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Re: FGS non Aug and Phantom.

Post by [3]Ste »

It doesn't work like that heh, you can get as many FPS as you want the mod doesn't stop that. What it was designed to stop was fire rates that are accelerated through higher FPS.

Basically it doesn't work, all bullets do register at any chosen FPS driven fire rate.
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Re: FGS non Aug and Phantom.

Post by Cozmo »

MiniMTL has serverside firing and it works to some extent, but you can still switch weapons instantly, which is a much bigger problem IMO. Also it completely lags and messes up where you're supposed to aim to hit someone, sometimes my accidental shots behind people kill them, and sometimes I die or kill in single bursts across the map, etc. It creates more problems than it fixes tbh.
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