DXMP Assault Gametype
DXMP Assault Gametype
Hi guys, I'm working on a series of maps ATM that are designed particularly for an Assault type of gameplay from UT. Maps that have an objective. This is the first in the series http://www.deusexonline.com/dxmp-assault-map-t161.html of map, this one is around 70% complete.
Now, my skills only go as far as mapping so the rest is down to coding, what I'm looking to know, is it feasibly possible to implement said Gametype into DX and also anyone free enough to try their hand at it?
Now, my skills only go as far as mapping so the rest is down to coding, what I'm looking to know, is it feasibly possible to implement said Gametype into DX and also anyone free enough to try their hand at it?
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: DXMP Assault Gametype
The lighting in the last shot looks lovely and the map looks more than promising...
I would say make a 0-aug/Aug version of the map anyway because your assault gametype will take a while.
I haven't played the assault gametype myself. I didn't play very much UT, preferred DX.
Will pm you something as well.
I would say make a 0-aug/Aug version of the map anyway because your assault gametype will take a while.
I haven't played the assault gametype myself. I didn't play very much UT, preferred DX.
Will pm you something as well.
Re: DXMP Assault Gametype
insane brushwork and texture quality dfghjkflds
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
- RedDynasty
- Principality/2C
- Posts: 126
- Joined: 20 Jun 2012, 01:57
- Location: Trapped with SCP-895
Re: DXMP Assault Gametype
Thanks guys I'm trying to make this map stand out but not over do it. TBH shadow I'm going to keep the map what it was intended to do. It wouldnt suit a typical death match I don't think.
- [FGS]Kalman
- Throne/6G
- Posts: 931
- Joined: 20 Aug 2010, 15:52
- Location: 9th circle of hell
- Contact:
Re: DXMP Assault Gametype
If you complete this mod, please write a tutorial about using it, I want to map again, and I have some ideas for this mod 

-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: DXMP Assault Gametype
Yes!!![FGS]Kalman wrote:If you complete this mod, please write a tutorial about using it, I want to map again, and I have some ideas for this mod
Re: DXMP Assault Gametype
Hi Kalman, well I can say for definite that the maps FOR the mod will be completed, but the actual mod itself might take a while for a coder to come along. I'm even willing to offer the coder paid work if necessary 

- [FGS]Kalman
- Throne/6G
- Posts: 931
- Joined: 20 Aug 2010, 15:52
- Location: 9th circle of hell
- Contact:
Re: DXMP Assault Gametype
Brended, why don't you port it from UT99? 

Re: DXMP Assault Gametype
I don't think it would quite as simple as that lol if it was I'm sure it would have been done already[FGS]Kalman wrote:Brended, why don't you port it from UT99?

-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: DXMP Assault Gametype
Which map?[FGS]Kalman wrote:Brended, why don't you port it from UT99?
Re: DXMP Assault Gametype
Not a map, the code
the assault gameclass

-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: DXMP Assault Gametype
Alvind wrote:Not a map, the codethe assault gameclass
From UT? Well I just took a look at the code for it... YIKES lol... If I were not modding anything, I would try and convert it...
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: DXMP Assault Gametype
I was going to say, I think Atrey is your best bet at the moment, since he's already tinkering/porting with UT assets.
-
- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: DXMP Assault Gametype
But the thing is, I am busy with Hatchet and Return of Denton. So I have no time for that :P
When I get my stuff done, I could definately give that a shot.
When I get my stuff done, I could definately give that a shot.