
On office, the wide ones are really squashed, can you widen them a bit? they should be waaaaaaaaaaay more wider and not so tall ( 512x256 , 256x128, 128x64,64x32)
Code: Select all
simulated function Timer()
{
if(!bFreezeScores)
{
BroadcastMessage("|p3Weapons cycled! 45 seconds to switch!");
WeaponCycle();
}
else if(bFreezeScores)
{
return;
}
Super.Timer();
}
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Saw that on the shoutbox at Chinny's forum..atrey65789 « Sat Jun 29, 2013 9:44 pm » wrote:Well, It's a good thing that I got the map rotation bug fixed.... Thanks DJ. Now is just for that one bug left with. If you use scope when weapons cycle, you still have the scope.
Code: Select all
simulated function WeaponCycle()
{
local DeusExWeapon dxw;
//~DJ~: Adding this might do the trick on your WeaponCycle() function at Sharpshooter.uc
//you can remove this comment later but just pointing it out to paste this code on your function.
//EDIT: oh, um, "modify" your weapon part to this code below, not just paste it.
foreach AllActors(class'DeusExWeapon',dxw)
{
// Players have scope view even after WeaponCycle, so this is here to prevent that
if ( dxw != None )
{
dxw.bZoomed = False;
dxw.RefreshScopeDisplay(DeusExPlayer(dxw.Owner), True, False);
}
}
}
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!