I took the liberty of re-posting the question here, as I rarely make them in movers. I would use transparent window from add special and I don't know of any effect which fixes "bsp" like issues.TheWolf wrote:What's the proper way to add unbreakable windows on doors without the weird invisible spot where the brush meets the door frame itself? I remember someone telling me there was an effect that fixed it.
Adding windows to doors...
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Adding windows to doors...
Re: Adding windows to doors...
Make it semi solid if its just a little window.
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Re: Adding windows to doors...
You're referring of a window for transparency only or is it required to be breakable too?ShadowRunner wrote:I took the liberty of re-posting the question here, as I rarely make them in movers. I would use transparent window from add special and I don't know of any effect which fixes "bsp" like issues.TheWolf wrote:What's the proper way to add unbreakable windows on doors without the weird invisible spot where the brush meets the door frame itself? I remember someone telling me there was an effect that fixed it.
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Re: Adding windows to doors...
If ya wanna use some fancy sauce, you can have a door with a square hole in the top middle, then make a seperate glass mover, put it in the space, and set its attach tag to the door's tag. That way it will be more realistic for breaking-and-entering maps, break the door-window and unlock the door, know what I'm saying?
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Re: Adding windows to doors...
In a mover?Alvind wrote:Make it semi solid if its just a little window.
Re: Adding windows to doors...
Yeah just make the window a semi solid and a door a solid before you intersect it all. Then create mover etc
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Re: Adding windows to doors...
My method of preference (because I'm a nub) was to shrink the 'window' part of the door brush by a unit so the edges of it don't touch the frame...
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Re: Adding windows to doors...
That would also work, done that before
not great if its a dark coloured glass tex

Re: Adding windows to doors...
And that allows one to surprise players with funky snipes ;D I also found a way other than crosshair colour to scan for that opening: Light augmentation, it passes through the small hole if your crosshair is in the right position.Magus wrote:My method of preference (because I'm a nub) was to shrink the 'window' part of the door brush by a unit so the edges of it don't touch the frame...

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Re: Adding windows to doors...
not possible to have breakable window inside unbreakable door, if it swings I guess, but you could have actual glass in some types of door/portal I guess.
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Re: Adding windows to doors...
ShadowRunner wrote:not possible to have breakable window inside unbreakable door, if it swings I guess, but you could have actual glass in some types of door/portal I guess.
It's not inside, when you make the door, you leave a square hole in the top half, that's where the window goes.
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Re: Adding windows to doors...
ye my bad, incorrect use of English.
Who needs windows anyway, we want traps and surprises!!!
Who needs windows anyway, we want traps and surprises!!!
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Re: Adding windows to doors...
Hey, if you can aim through a half unit gap to pick someone off through a door, more power to you. The majority wouldn't be able to do that, thoughsynthetic wrote:And that allows one to surprise players with funky snipes ;D I also found a way other than crosshair colour to scan for that opening: Light augmentation, it passes through the small hole if your crosshair is in the right position.Magus wrote:My method of preference (because I'm a nub) was to shrink the 'window' part of the door brush by a unit so the edges of it don't touch the frame...

That said, one could easily make a recess such that the window brush could fill the whole frame without 'glitching' and without being able to shoot through it...
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Re: Adding windows to doors...
True, but then as said you risk creating sniping holes, but there are ways around it, if you're perpared to use multiple brushes and work at 1 Grid Level, but my solution is difficult to explain.Magus wrote:My method of preference (because I'm a nub) was to shrink the 'window' part of the door brush by a unit so the edges of it don't touch the frame...
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