Use them please.
BRUSH>SPECIAL>ADD SPECIAL
select semi-solid... click on ADD SPECIAL.
FAQ: Why the beep do you want me to use semi-solids?
1. It's gonna reduce any likelyhood of BSP error
2. It's gonna reduce your map filesize by a considerable amount
FAQ: When the beep should I use them?
Open a SP map and see where semi-solids have been used.
Then see where else you can use them.
So far I have got away with using semi-solids, for everything which doesn't need to be intersected or subtracted into... stairs, walls, screens, crates, buildings, everything, railings, tanks, floors, ceilings, everything...
Sometimes semi-solids will be unfortunately non-solid. Don't panic, rebuild your map on optimal... (which u should be doing anyway) Press F8, click on BSP, click on "optimal", rebuild twice if necessary... if it doesn't go away try repositioning, with semi-solids, you shouldn't get a BSP error at all really.
Mapping: Semi-Solid Discussion
- ShadowRunner
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Shadow, its easier just to edit the brushes properties once added 

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- ShadowRunner
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It is not easier to make a brush and then convert it to semi-solid...
It is far quicker to have the box open and be pressing on "add special" once, than it is to...
Menu>Brush>Solidity> right Click> Click on "make semi-solid"...
you can keep the box in a 2-D view and work using the other 3... I tend to have build a cube, F8 and add special open all the time, so it's much quicker.
It is far quicker to have the box open and be pressing on "add special" once, than it is to...
Menu>Brush>Solidity> right Click> Click on "make semi-solid"...
you can keep the box in a 2-D view and work using the other 3... I tend to have build a cube, F8 and add special open all the time, so it's much quicker.