At this stage is it ok if I continue public discussion? Some of the ideas so far are very good and Cozmo/Poor input is always good.
Here is the map. Anyone can download and either play in SDK or cheat/fly
http://www.filedropper.com/cozmohk
As you can see I have merged the canal map and made it fit now. The streetfront above the underground mall, along the canal, is missing and there is a new space near the Versalife elevator which needs filling in. Also all SP vents are still SP size. It crashes if you add lights, because the 4 map areas are not blocked off and the map is just one big zone at the moment. Some sky and map edge work is still needed. Tonnochi Road connects the same as SP, in two places.
There's something really cool about being able to play a triad war on the SP environment.
- My plan was to use the Canals music.
- Player run shop in underground mall, not Quick Stop, new shop
- Player run shop in market, the one with a space for a side door
- Use houses for player run shops, so players have to buy them.
- Add shops and small explorable features to all 3 canal streets
- Add houses/hotels in Tonnochi, Canals and Market area
- Leave Canal Road until last, any spare brushes can go there and perhaps connect VL or Canals.
- Plan was to reduce the amount of skyspace as much as possible but retaining the skyscraper look.
- Outside areas zone lighting with real lights for signs and etc. Indoors to use as much real light as possible
- For Police station, the market station is very small, I am not sure where jail and police HQ should be.
- A transport network involving tuktuks could be cool
All yours! Good luck with this... if you need me to finish it off a bit more in terms of map edges and basic outline I can.