Very nice work.ShadowRunner wrote:Thanks and take your time.
Here is a final pre-hosting beta version DXMP_BlackMesa.dx
- Changed music to Versalife.umx Song Section 1 (cutscene music)
- Removed patrolling robots
- Added more triggerlights
- Removed bio to 6/4
http://www.filedropper.com/dxmp-blackmesa
Some screenshots and a texture file are included.
That cabinet door is still spazzing out though
The robot could do ewith the ability to attack or defend, i remember getting some unatco troopers to shoot at one time, i don't remember how yet.
Try playing around with its A.I. and other settings to make it more awesome, jump to "Alliances" click on "+1" or "+0" whichever one is first, and set it to -1, and fill the field with "Player."
Biocells are perfect for now, but make sure they are not close to biobots. Same for if med kits are close to medbots too.
Make sure lockpicks are not too close to cabinets also.
Some of the doors have a very loud and startling mover sound and they seem to close instantly, not sure why.
Hazmat suits, rebreathers and ballistic armor are okay for SP, but for MP of course, augs do the same things, no need to delete them though, could be tactical.
Reduce the number of TNT crates a little bit, maybe 6, and keep them in tactical elevated areas.
On some textures that are reccessed or too dark when they shouldn't be try putting the scale to 0.5
Check Lo Shadow Detail and / or Bright Corners respectively.