Another Objective-based map on Wunderland...

The time is right for a suicide!
Post Reply
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Another Objective-based map on Wunderland...

Post by ShadowRunner »

Image
Image

This is the Osgoods mission converted for Altfire and Multiplayer. DXMP_20thStreet_TNAG

NSF will spawn in Osgoods and must defend the power generator, remove the explosives and protect it from Unatco. Unatco must attack the power generator and destroy it. If Unatco are successful, the power generator will explode and a mini-earthquake will occur.

The map has been extended to allow access to all rooftops. There are two ways onto the higher roofs, one requires using a nade. I've added FGS banners and lit the roofs, so the game is more fair for each side.

B-095 is up on the server, any comments are useful. Thank you.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Post by chin.democ. »

Love the different coloured lights, do you have custom music? if not I could chuck some your way for it.
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Post by ShadowRunner »

The original music is smuggler, the section which is normal smuggler beat...

That would be very awesome... something very NSF underground plz...

Some of the lighting isnt how I would like, too saturated, but I've been having gpf, when I touch certain lights...
~[A]lex~
THIS IS SPARTAAA!!!
THIS IS SPARTAAA!!!
Posts: 361
Joined: 29 Dec 2006, 19:54

Post by ~[A]lex~ »

A bit TOO much banners perhaps?

If you look at the first screenshot I see 5 already.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Post by chin.democ. »

Some enchanced shots.
Attachments
1.JPG
1.JPG (128.75 KiB) Viewed 13193 times
2.JPG
2.JPG (125.31 KiB) Viewed 13192 times
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Post by ShadowRunner »

Thx for the shots chin!!!

Alex do you mean

1. Too much advertising of a clan?

2. Too many billboards?

I could swap some of the logos for NY logos... or simply remove a few...

The gpf problems have gone it seems, so I will fiddle with the lighting today, have added ladders on the higher roofs to make it easier and am finishing the unlit blocks of windows, adding a few lit windows here and there. Am contemplating moving the spwn in basement (in single player keypad code 3316 room) nearer to Osgoods and removing the lift and basement area.
~[A]lex~
THIS IS SPARTAAA!!!
THIS IS SPARTAAA!!!
Posts: 361
Joined: 29 Dec 2006, 19:54

Post by ~[A]lex~ »

ShadowRunner wrote:Thx for the shots chin!!!

Alex do you mean

1. Too much advertising of a clan?

2. Too many billboards?

I could swap some of the logos for NY logos... or simply remove a few...
I mean both, really.
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Post by chin.democ. »

I noticed the safe in the room with the gas barrels, this safe was blown up i think, and it looked like normal however it lost its function of a moving fornt if that makes sense.
Sike
THIS IS SPARTAAA!!!
THIS IS SPARTAAA!!!
Posts: 379
Joined: 28 Jul 2006, 02:11
Location: Finland
Contact:

Post by Sike »

Man... change the lighting :shock: Looks too un natural. Anyways it looks good.
Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.

BTDM is the real DX.
User avatar
Khaamilus
Master of Puppets
Master of Puppets
Posts: 497
Joined: 14 Aug 2007, 18:20
Location: Poland

Post by Khaamilus »

LOL, the map is ... blue!
My favourite mission in SP!
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Post by chin.democ. »

I never changed the lighting in the map, I simply enchanced the sshot I took of it, ok everyone after 3, 1...2....3..... DOH!
Post Reply