Where can i find a good tut on them?
How did GODZ make Horizon Beach?
I want to "attach" a projectile generator to an elevator mover that fires in 3 locations. It doesn't fire until player presses a button, there are 3 buttons, one for each possible target that the elevator mover aims at. I would like triggered ambient sound too, "Weapon Charging... Standby.... Target Acquired... Firing Sequence Commencing...."
The elevator mover will not move, only swivel on 2 axis to 3 target aims... the generator doesnt need to move, it can be 3 generators for 3 buttons...
Is this possible in DXMP, without scripting/coding/modding...
Projectile Generators
- ShadowRunner
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- chin.democ.
- chinny!
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- ShadowRunner
- It's over 5000!
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- Joined: 28 Feb 2006, 21:07
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The only thing I know about projectile generators is the following.
1. Admin login.
2. Summon projectilegenerator
3. Set projectilegenerator projectileclass rocketlaw
OR for more destruction:
3. Set projectilegenerator projectileclass tnag.devrocket
4. Experience extremely low framerates and people saying
1. Admin login.
2. Summon projectilegenerator
3. Set projectilegenerator projectileclass rocketlaw
OR for more destruction:
3. Set projectilegenerator projectileclass tnag.devrocket
4. Experience extremely low framerates and people saying
This ends our training concerning projectile generators! Have fun!lagggggggggggggggggggggg
Shadowrunner wrote:I impersonated myself today...
- chin.democ.
- chinny!
- Posts: 2823
- Joined: 10 Aug 2006, 17:19
- Location: London