[FGS]anihex says:
But If we make ... 3 Multis and just 2 guys use them, an enemy could try the 3rd and look where they have gone to
Rollo says:
dunno, explain sorry
Rollo says:
lol i am metabolic end product at maths
[FGS]anihex says:
rofl
simple maths
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WTF? *lol*
I was talking about an disadvabtage of the MultiTele. Would we use it as a Star Trek System ("Scotty, beam me up!").
The mapper can set a MultiTele's propertys.
By default the teleporter can just be used once and than it deactivates itself - unless a player choose a destination (it'll activate then).
In fact it's possible to activate more than just one MultiTele with one trigger. If we activate 3 teleporters that way and only use 2 of them, the last one is still active and can be used by someone else (if he/she don't change the destination again).
That way it's possible to follow the other players. That's not too nice if the follower is an enemy ...
I was talking about an disadvabtage of the MultiTele. Would we use it as a Star Trek System ("Scotty, beam me up!").
The mapper can set a MultiTele's propertys.
By default the teleporter can just be used once and than it deactivates itself - unless a player choose a destination (it'll activate then).
In fact it's possible to activate more than just one MultiTele with one trigger. If we activate 3 teleporters that way and only use 2 of them, the last one is still active and can be used by someone else (if he/she don't change the destination again).
That way it's possible to follow the other players. That's not too nice if the follower is an enemy ...
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