some challenges there... a weapon with variable force is hard to replicate in MP? How can u stun without killing? And it must be flat and then become erect (lol) and then flat again when not in use... and attack turrets, cameras etc...The advantages of Zats are that neither precise aiming nor reloading is necessary, as well as its capability to merely stun a target. Zat blasts also have the advantage of being immediately incapacitating, whereas a staff weapon or projectile hit to an extremity will not necessarily prevent a target from firing back. Zats have also been used on occasion to disable or destroy electronic equipment.
Build shots from DXSG_Abydos
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movement: something like dts (if you could make it so it comes out when you want to)ShadowRunner wrote:some challenges there... a weapon with variable force is hard to replicate in MP? How can u stun without killing? And it must be flat and then become erect (lol) and then flat again when not in use... and attack turrets, cameras etc...The advantages of Zats are that neither precise aiming nor reloading is necessary, as well as its capability to merely stun a target. Zat blasts also have the advantage of being immediately incapacitating, whereas a staff weapon or projectile hit to an extremity will not necessarily prevent a target from firing back. Zats have also been used on occasion to disable or destroy electronic equipment.
attack: something like the prod in SP, where you can paralize your enemy, a second hit would kill it.
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Haven't made a sky that I am happy with yet.
This is the simple DHD. I will add the red ball, sized down, from the ring transporter...(I am making a detailed DHD, using a different texture. I will attempt to make glyphs into movers, but will continue this after the beta is released.)

This is the map room so far. I could make giant jaffa warrior statues...


This is an ante-room of the map room, you will need a code or to find the lock...

A ring transporter room so far

A long dark windy corridor with some secrets...perhaps a giant ball will come rolling behind you...perhaps there is a door...

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Umm well I will stick the map unfinished on server tonight... and if anyone has any good ideas then great.
I thought we should sit down and plan the next communal map...
interactive DHD is a waste of time I agree, in multiplayer that is anyway...
Giant Ball? I am not sure how to make it roll and move, set it rotating I suppose... that would be funny
bCrushWhenEncroach=True
muahaha
I thought we should sit down and plan the next communal map...
interactive DHD is a waste of time I agree, in multiplayer that is anyway...
Giant Ball? I am not sure how to make it roll and move, set it rotating I suppose... that would be funny
bCrushWhenEncroach=True
muahaha
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When can u sandwich the two halves? Bearing in mind I have to give u the dummy mtl, cos my half of the map has ring transporters... I could delete the RT I guess...but I think its already loaded... so u might as well have the dummy MTL so u can edit the map once I finished my bits and done some movers etc... So 1. Sandwich 2. Back to me 3. Back to you 4. Host beta0
Also until we figure the timing of the airlocks and shuttle ride... the players can get bugs outside the base etc...
I dont know if Jon left DX, or Jon is finishing the Vandenberg map or not.
What map are we do next?
Aztec?
I think it should be one with two gates again... at least... and this time make the wormhole effect/tunnel...
Also until we figure the timing of the airlocks and shuttle ride... the players can get bugs outside the base etc...
I dont know if Jon left DX, or Jon is finishing the Vandenberg map or not.
What map are we do next?
Aztec?
I think it should be one with two gates again... at least... and this time make the wormhole effect/tunnel...
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From UT and from Unreal 2: The Awakening thx to anihex.
Decayed utx, ancient utx, playership utx, skaarg utx, queen utx etc...
A decent image for the sky/backdrop is proving hard. Getting one with nice sky, right colour sand, right quality is hard...
off-topic, I'll update your map on server tonight.
Decayed utx, ancient utx, playership utx, skaarg utx, queen utx etc...
A decent image for the sky/backdrop is proving hard. Getting one with nice sky, right colour sand, right quality is hard...
off-topic, I'll update your map on server tonight.