odd unreal ed GPF.

The time is right for a suicide!
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[DXA]{E.d.H}hdd21
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odd unreal ed GPF.

Post by [DXA]{E.d.H}hdd21 »

Hi all. I need the help of anyone whos brilliant with u ed.

I am of coruse working on my RPG. but ive come to play the map and now im getting a wered GPF. I have no clue what it is and how to fix it. i restored a backup of the map but no go. i think im in trouble :(

any suggestions? attatched is a sshot of the GPF.
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Post by ~][FGS][Nobody~ »

Let me guess...
you pasted another map or a part of it into your map? #-o
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Post by {E.d.H}Hasharin »

I had a similar error when i added more than 200 pawns or something else xD

maybe you added to much lights or movers o.O
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Post by ~][FGS][Nobody~ »

[quote="~
[DXA]{E.d.H}hdd21
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Post by [DXA]{E.d.H}hdd21 »

Ive noticed i cant erase the medbots maybe thats the cause

many thanks to your help nobody :) ill look into it.
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Post by ShadowRunner »

HDD, I 100% guarantee you were a noob and copied an actor or mover or brush. I had this problem and took it to Alpha and Max was right, it's a copy issue.

duplicate ftw
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Post by Sike »

Both duplicating and copy pasting WILL cause you problems if you manage to do it with a BSP tree. There's no safe way, really.
Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.

BTDM is the real DX.
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Post by ~ »

yeah i've had similiar problems with dupping bots before.
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Post by ShadowRunner »

Sike wrote:Both duplicating and copy pasting WILL cause you problems if you manage to do it with a BSP tree. There's no safe way, really.
I never have a problem with duplicate...what problems people get?
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Post by [DXA]{E.d.H}hdd21 »

well talking of duplicating. i didnt duplicate a BSP tree or anything.

no MTL has a problem with skyboxes. and the standard maps have that property fixed. and i dunno which. so i copied/pasted the skyzoneinfo actor.


however another problem. i cant delete ANY actors. i tried deleting a mover and it just stays there. i cant wipe the medmots or any actor classes :O
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Post by ShadowRunner »

sike is on the verge of talking crap.

This error is 100% DEFINITELY caused by copying and if you TRY duplicating, I am sure 99.9% that you will have no problem.

I didnt say BSP, runaway loop is because you copied brushes, movers or actors...

Problem solved.
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Post by [DXA]{E.d.H}hdd21 »

but i cant delete any actors lol
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Post by ShadowRunner »

I'm not saying actors is the problem... I think you have copied an innocent looking brush, and you copied it more than once...

but deleting undeletable actors is simple.

Close the editor and try again... you may have to try 10-20 times, but it's an editor problem, not a map problem.

They will eventually delete. Just keep working on the map.
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Post by ~][FGS][Nobody~ »

Yes, select one actor or brush and look, HOW many actors were selected.
When making SG maps, I've sometimes had the problem, that 2 were selected and I could just delete the brush after deleting the first, saving, closing the editor, reloading the map and deleting the second one.
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Post by ShadowRunner »

I had stopped work on several maps because of this, until you told me how to fix these editor problems... so simply fixed as well.
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