[off topic] LOL @ 'add ratsex please.' LOL~Blade~ wrote:JC_Mental_Sniper
yeyeye, top of the page

[off topic] LOL @ 'add ratsex please.' LOL~Blade~ wrote:JC_Mental_Sniper
Mastakilla wrote: If you bring even a thousand players to DX I will come over and suck your male sex organ.
I really will.
~][FGS][Nobody~ wrote: ...you're doing the best to decrease my rationality at the moment.
jager774 wrote:He starts a fight and blames you for starting it and bitching on it. OKAY KEN.
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
I agree with that - Nostrocorp is a beautiful looking map, has a few design flaws and lacks game-play. Spirit would probably make for one of the most popular (if not THE most popular DXMS map, which is a pity considering none of the best DXMS maps are original concepts - especially spirit whose geometry was ripped strait from a UT game. You can tell from certain aspects of missing geometry that would have otherwise been filled by walkways and the like that would have been made out of actors on UT. Hats off to magus for the conversion though, anyone would've struggled to do a good job on that map, and he managed it. I tried something similar and it ended in utter failure.ShadowRunner wrote:Nostrocorp is great to look at, but spawns are too close to each other, guys just shoot out of the window onto the other spawns, who need to tool their way in to the building. I remember when it was GODZ style, 20mm from the window onto the spawn was hilarious. It is a single player map, thrown in at the last minute to a mappack. Same as compound. Covert is a DXAG map. RTKM Spirit was designed for DXMS originally though. I think brushwork, textures and detail are fine on many of their maps such as Sanctum, Forgotten etc... just some are very small and limit gameplay, tactics etc and use of actors and decoration in favour of a few more fps. At the time, no-one else was making maps in quantity to that standard, so I guess that is an achievement.
nononononononononoonono... maybe for a special event if enough request it and I can find it.SPAZ ROFELZ wrote:Godz castle ftw.
I HAET LAMZ D:ShadowRunner wrote:Jima, a serious suggestion
GODZ-Horizon Beach
and really, where are the lams! Let us not be weak-minded and cowardly, afraid of a little boom.
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
It can be done through LocalURL.. I think it is indeed possible, with arrays, in those arrays you add the map names, and it then do da trick.Jima B wrote: I may even hire me a coder *looks maliciously at DJ* to code a special lam actor that perhaps replaces lams in certain maps (or via another method, such a weaponselector style mutator that first checks the map, according to a user defined maplist, before kicking in to action)... That way I can remove lams on smuggler and Iceworld, but leave them on Area51 and Horizon Beach.
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
WE ARE GENIOUS~DJ~ wrote:It can be done through LocalURL.. I think it is indeed possible, with arrays, in those arrays you add the map names, and it then do da trick.Jima B wrote: I may even hire me a coder *looks maliciously at DJ* to code a special lam actor that perhaps replaces lams in certain maps (or via another method, such a weaponselector style mutator that first checks the map, according to a user defined maplist, before kicking in to action)... That way I can remove lams on smuggler and Iceworld, but leave them on Area51 and Horizon Beach.
I'LL CHECK STUFF LOL K
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
lol ... lamwarz ownz ... i loved the fights under the wall (in low grav)chin.democ. wrote:How about that LAM map where you had a mover wall that would lower when lockpicked, that was a fun map, Spaz you know the one right?
it sounds easy enough to remake.chin.democ. wrote:How about that LAM map where you had a mover wall that would lower when lockpicked, that was a fun map, Spaz you know the one right?
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!