And I've got some other values too:
- 167,21,21
- 222,32,87
- 144,21,0 (pure orange)
- 144,29,149
- 181,35,84
I hope it can help you
ShadowRunner wrote: There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
Oh..I seeShadowRunner wrote:I run Otherworld, I left FGS, due to a request from FGS, I removed the title.
Yes, it's good idea.ShadowRunner wrote:I am considering removing augs per kill though. So players may only have 4 augs max. This will encourage people to work in co-op more and on SG, that is a lot of fun.
Why only this maps? Can you add DXMPHR and maybe WWII maps?ShadowRunner wrote:Current maps
Area51Bunker_V3_152
A51TheDayAfter_V2TacticalB
DXSG_CMD_V1
DXSG_AbydosB
DXSG_Orbital_TNAG_X
Area51_TheDayBefore - offline. I realized it has no guides for the teleporters yet.
expected
DXSG_Silo
DXSG_Skyline
DXSG_Nexus
ShadowRunner wrote: There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
I think not the weps models are the problemShadowRunner wrote:Along with these requests, I have requests for tactical SG and Clyzm/HR also. Nobody, that is incorrect, not just tnag.
I could host a multitude of weps on the same server, but prolly would have to increase gametime, there is nothing worse than downloading shedloads, joining a game then suddenly having to download shedloads again.
The issue with HR maps and Clyzm, is the lag from the wep models. With WW2 I have some unresolved fps issues from textures.
Give it some time and I will figure something out. Thanks for feedback and requests.
Ok.ShadowRunner wrote:Give it some time and I will figure something out.
ShadowRunner wrote: There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
Sewers map has average polys of 6, there is no brush (except pipes) bigger than six sided anywhere at all in the mapKalman wrote:I think not the weps models are the problem
Cozmo gets problems in-game even with textures scaled to 0.5 size. Other players don't. So it's OS/Hardware?/gfx related also.Kalman wrote:I noticed if the texture scale is under 0.25, it will lag