DXMP_Storage_Yard[FGS]

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Kothar
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DXMP_Storage_Yard[FGS]

Post by Kothar »

I like the new improvements in the lighting and stuff. but I wanted to point out the whoever made this map, you missed a water texture in the room with the fish by the computer holographic looking signs.
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Re: DXMP_Storage_Yard[FGS]

Post by Hammer[HK]Time! »

One of Hitman's maps.
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Re: DXMP_Storage_Yard[FGS]

Post by F4LL3NANG3L »

Hitman = metabolic end product

Therefore Hitman's Maps are metabolic end product.
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Re: DXMP_Storage_Yard[FGS]

Post by Hammer[HK]Time! »

F4LL3NANG3L wrote:Hitman = metabolic end product

Therefore Hitman's Maps are metabolic end product.
Although I don't disagree.

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Re: DXMP_Storage_Yard[FGS]

Post by Skilgannon »

I know the map, too detailed and too many lights outside, can lag sometimes.
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Re: DXMP_Storage_Yard[FGS]

Post by ~[FGS]Próphèt~ »

Those lights are horrible. They blind you when you try to sniper from the roof with the spawn.

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Re: DXMP_Storage_Yard[FGS]

Post by Kothar »

meh I like it better than the original version, because it's design is much better for the flow of the game. but it still needs to have that annoying spawn in the fenced in area removed.
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Re: DXMP_Storage_Yard[FGS]

Post by Kuchcik »

[quote="~[FGS]Pr
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Re: DXMP_Storage_Yard[FGS]

Post by ~][FGS][Nobody~ »

Do I smell a slight sarcasm there? :o
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Re: DXMP_Storage_Yard[FGS]

Post by Kuchcik »

~][FGS][Nobody~ wrote:Do I smell a slight sarcasm there? :o
Yes. Win.
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Re: DXMP_Storage_Yard[FGS]

Post by ~[FGS]SaSQuATcH~ »

Topic Split
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