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DXMP_Storage_Yard[FGS]

Posted: 29 Apr 2009, 03:38
by Kothar
I like the new improvements in the lighting and stuff. but I wanted to point out the whoever made this map, you missed a water texture in the room with the fish by the computer holographic looking signs.

Re: DXMP_Storage_Yard[FGS]

Posted: 29 Apr 2009, 04:48
by Hammer[HK]Time!
One of Hitman's maps.

Re: DXMP_Storage_Yard[FGS]

Posted: 01 May 2009, 06:22
by F4LL3NANG3L
Hitman = metabolic end product

Therefore Hitman's Maps are metabolic end product.

Re: DXMP_Storage_Yard[FGS]

Posted: 01 May 2009, 08:53
by Hammer[HK]Time!
F4LL3NANG3L wrote:Hitman = metabolic end product

Therefore Hitman's Maps are metabolic end product.
Although I don't disagree.

Gtfo.

Re: DXMP_Storage_Yard[FGS]

Posted: 01 May 2009, 14:42
by Skilgannon
I know the map, too detailed and too many lights outside, can lag sometimes.

Re: DXMP_Storage_Yard[FGS]

Posted: 02 May 2009, 19:36
by ~[FGS]Próphèt~
Those lights are horrible. They blind you when you try to sniper from the roof with the spawn.

EDIT/ how do I change my personal rank thing? Can't find it xD

Re: DXMP_Storage_Yard[FGS]

Posted: 02 May 2009, 20:13
by Kothar
meh I like it better than the original version, because it's design is much better for the flow of the game. but it still needs to have that annoying spawn in the fenced in area removed.

Re: DXMP_Storage_Yard[FGS]

Posted: 02 May 2009, 23:53
by Kuchcik
[quote="~[FGS]Pr

Re: DXMP_Storage_Yard[FGS]

Posted: 04 May 2009, 16:08
by ~][FGS][Nobody~
Do I smell a slight sarcasm there? :o

Re: DXMP_Storage_Yard[FGS]

Posted: 04 May 2009, 16:44
by Kuchcik
~][FGS][Nobody~ wrote:Do I smell a slight sarcasm there? :o
Yes. Win.

Re: DXMP_Storage_Yard[FGS]

Posted: 06 May 2009, 11:29
by ~[FGS]SaSQuATcH~
Topic Split