ActionEvent plans.

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~DJ~
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ActionEvent plans.

Post by ~DJ~ »

Hello guys, since I am thinking about working on the next (real) version, I need some ideas, and I have some ideas, and you guys can help me too, :D



So here are my current ideas:



That Resident Evil Mod
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Kothar
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Re: ActionEvent plans.

Post by Kothar »

just set up multiple respawn points in the maps one in the beginning of each section of the map. then set it up so that if you die you spawn at the last point you passed, if that is even possible.
"Without deviation progress is not possible"
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Re: ActionEvent plans.

Post by ~[FGS]SaSQuATcH~ »

you mean setting up checkpoints?
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Kothar
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Re: ActionEvent plans.

Post by Kothar »

yes
"Without deviation progress is not possible"
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~DJ~
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Re: ActionEvent plans.

Post by ~DJ~ »

Well, if any of you have played the URT's map called UberJumps_Beta3

You'll know what I am planning to do, yes, kind of check points.
That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: ActionEvent plans.

Post by [FGS]FlyingGhost »

almost all jump maps on urt haz them but on some it will lemming you ( lemming = FALL TO DEATH MWUHAHAHAHA) :matrix:
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