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ActionEvent plans.
Posted: 19 Jul 2009, 18:58
by ~DJ~
Hello guys, since I am thinking about working on the next (real) version, I need some ideas, and I have some ideas, and
you guys can help me too,
So here are my current ideas:
Re: ActionEvent plans.
Posted: 19 Jul 2009, 19:25
by Kothar
just set up multiple respawn points in the maps one in the beginning of each section of the map. then set it up so that if you die you spawn at the last point you passed, if that is even possible.
Re: ActionEvent plans.
Posted: 19 Jul 2009, 23:22
by ~[FGS]SaSQuATcH~
you mean setting up checkpoints?
Re: ActionEvent plans.
Posted: 19 Jul 2009, 23:31
by Kothar
yes
Re: ActionEvent plans.
Posted: 20 Jul 2009, 01:04
by ~DJ~
Well, if any of you have played the URT's map called UberJumps_Beta3
You'll know what I am planning to do, yes, kind of check points.
Re: ActionEvent plans.
Posted: 20 Jul 2009, 13:40
by [FGS]FlyingGhost
almost all jump maps on urt haz them but on some it will lemming you ( lemming = FALL TO DEATH MWUHAHAHAHA)
