FGS Mapping Challenge - Whiplash entry, more detail

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FGS Mapping Challenge - Whiplash entry, more detail

Post by Whiplash »

Hey everyone;

There's no more doubt, I'm jumping into the challenge. I hereby unconditionally and irrevocably exclude myself from any further decisions about the running of the competition: namely rules, judging and time limits, though it might take me a month or two to do this: :roll:

I've decided to model an industrial area not very far from me: specifically a light industrial park (storage, industrial retail and distribution companies) straddling an important regional route on the outskirts of a town called Ballymahon, near the middle of Ireland.

I don't have much more than a Google Maps Streetview showing of the area, but it's all I need, both to show the location and to make a reasonable facsimilie of it.

https://maps.google.ie/?ll=53.572633,-7 ... 57,,0,2.53
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Alvind »

I've worked close to you in the past few years such as Castlepollard and Mullingar etc :D
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by ShadowRunner »

Industrial estate sounds like a good idea.
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Whiplash »

First preview pic attached
BallyIndEst01.jpg
BallyIndEst01.jpg (84.38 KiB) Viewed 17038 times
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by ShadowRunner »

Looking forwards to this, we haven't played that LaGuardia map for years, looks good for altfire maybe too.
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Whiplash »

Hi guys;

Just so you know this project is still ongoing. I've picked it up again last few days and got maybe 1/3 of it done.

But I've hit a bit of snag - for some reason my UnrealEd is not importing textures anymore. ](*,) So I've uploaded 3 relevant files in case someone can help.

Basically I have a package for the project, Ballymahon.utx and two textures I need added to it - UnrealEd puts me through the motions but doesn't actually add them to anything ](*,) No explanation either. So if someone could put the two textures into the texture package for me.
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Whiplash »

Heres' a zip containing all 3 files.
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images.zip
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by ~][FGS][Nobody~ »

There you go!
The problem was the size of the textures.
Width and height must be a power of two. :)
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Ballymahon.zip
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Whiplash »

Thanks amigo, but I figured it out not long after I posted that :oops:
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RELEASED

Post by Whiplash »

Greetings amigos

I've finally finished this map, took me long enough :) I've attached a zip file containing the map, two custom texture files (made a mistake with one so I decided to put subsequent textures into a new file) and custom music.
Ballymahon.zip
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by ~[FGS]SaSQuATcH~ »

Niiice, can you post a few screenshots too?
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Whiplash »

Ok here are some screenies
Attachments
MCC4.jpg
MCC4.jpg (32.39 KiB) Viewed 16838 times
MCC3.jpg
MCC3.jpg (39.28 KiB) Viewed 16838 times
MCC2.jpg
MCC2.jpg (41.17 KiB) Viewed 16838 times
MCC1.jpg
MCC1.jpg (36.4 KiB) Viewed 16838 times
LookingTowardsEdgeworthstown.jpg
LookingTowardsEdgeworthstown.jpg (36.74 KiB) Viewed 16838 times
GeneralSuppliesw.jpg
GeneralSuppliesw.jpg (49.5 KiB) Viewed 16838 times
FictitiousWarehouseInterior.jpg
FictitiousWarehouseInterior.jpg (36.92 KiB) Viewed 16838 times
Evolution.jpg
Evolution.jpg (41.68 KiB) Viewed 16838 times
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Whiplash »

Final screenshot
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Weapons.jpg
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by Vexus »

You don't think that armory is a tad bit excessive?
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Re: FGS Mapping Challenge - Whiplash entry, more detail

Post by ~[FGS]SaSQuATcH~ »

My first impression is that it looks like there's a lot of unused space. I think you should consider spending time on detail, right now it seems that most of your rooms rely heavily on DX objects like chairs sofa etc. Shadowrunner, Chinny and Cozmo are really good at doing custom brushwork, I'd ask them for advice if necessary. Good job!
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