Search found 12 matches
- 15 Jun 2021, 21:59
- Forum: Deus Ex
- Topic: Project CDX v1 Released (Huge Multiplayer patch)
- Replies: 15
- Views: 64565
- 24 Feb 2021, 06:23
- Forum: Deus Ex
- Topic: LAST DAYS OF KOJAK SERVER
- Replies: 6
- Views: 52075
Re: LAST DAYS OF KOJAK SERVER
I also second that you're not despised. And fwiw you probably have the best server that I can ever remember playing on, good settings/movespeed, skill/augs balance etc, and not overloading it with mods Totally agree with you here: "to balance the game with a custom deathmatch that doesnt totall...
- 11 Nov 2020, 20:48
- Forum: Deus Ex
- Topic: DXMP Aug trios
- Replies: 3
- Views: 24029
Re: DXMP Aug trios
I just googled DXAG now, it seems to be a classes thing, medic engineer etc Something I wanna clarify that was pointed out to me is misleading. Since I labeled them with letters it seems like I'm saying you pick one of the letters and that's it, but my intention was to say you can only pick one aug ...
- 09 Nov 2020, 20:54
- Forum: Deus Ex
- Topic: DXMP Aug trios
- Replies: 3
- Views: 24029
DXMP Aug trios
Here's a thought about dxmp balance I'd like feedback on: In Multiplayer->Augmentations, have augs grouped in threes, rather than pairs. That means you can only pick one of three, rather than one of two, as well as changing up what the augs actually are within those trios. For example, instead of &q...
- 28 Jul 2020, 06:04
- Forum: Deus Ex
- Topic: A few new MP maps
- Replies: 4
- Views: 28048
Re: A few new MP maps
Thanks for sharing, I'll make sure to check out these maps at some point as I along with many others have had a lot of joy playing your maps in the past. Thank you! Being somebody who was always antisocial in the DX community, I always love hearing when somebody liked something I made. So yeh, if t...
- 30 Aug 2019, 08:12
- Forum: Deus Ex
- Topic: A few new MP maps
- Replies: 4
- Views: 28048
A few new MP maps
Some newer maps I've made. The links don't work anymore, message me on discord DXHQ DXMP_Lacuna (2009) https://cdn.discordapp.com/attachments/396827090407784449/597638133047361546/Lacuna_and_mods.zip A small sci-fi map set on a roof. It has protected spawn rooms with windows looking into the map. ht...
- 26 Jul 2012, 02:16
- Forum: Deus Ex
- Topic: Progress Shot #2 (Sorry for it being dark :P lol)
- Replies: 17
- Views: 14277
Re: Progress Shot #2 (Sorry for it being dark :P lol)
By the way! I was the one you were talking with earlier in the map test server lol (just noticed)
also want to ask, do you have a skybox w/ SkyZoneInfo set up or does your sky exist in the 'map area' ?
also want to ask, do you have a skybox w/ SkyZoneInfo set up or does your sky exist in the 'map area' ?
- 26 Jul 2012, 00:01
- Forum: Deus Ex
- Topic: Progress Shot #2 (Sorry for it being dark :P lol)
- Replies: 17
- Views: 14277
Re: Progress Shot #2 (Sorry for it being dark :P lol)
Couple things about your skybox- - Try some of the other "star" textures. Too many stars in that one and you might find others are more realistic (think of looking outside at night and how black the sky realistically is) - I'd recommend against using the Moon object (especially in DXMP) be...
- 24 Jul 2012, 20:46
- Forum: Deus Ex
- Topic: Can anyone read the Chinese on the HK textures?
- Replies: 6
- Views: 7695
Re: Can anyone read the Chinese on the HK textures?
Hong Kong would use a mixture of Hokkien, Canton and Mandarin, also two other languages I forgot the name. ---> But HK is specifically Canton. Is this an error here? (seems contradictory so I assumed typo) The only symbols I recognize is the 2nd texture in HK_Signs (ClenBlueSign_A), the first two l...
- 23 Jul 2012, 06:04
- Forum: Deus Ex
- Topic: Can anyone read the Chinese on the HK textures?
- Replies: 6
- Views: 7695
Can anyone read the Chinese on the HK textures?
There's a lot of textures in HK_Signs and unfortunately the texture names themselves are not translations.. which would've been really nice. (Instead, they are like "ClenBlckWhtSign_A" .. thanks devs, this texture is black and white, and is indeed..a sign.) There might be silliness in maki...
- 28 Jun 2012, 02:25
- Forum: Deus Ex
- Topic: Chinny's 10 Step Mapping Checklist.
- Replies: 45
- Views: 177434
Re: Mapping Checklist - Work In Progress
@Poor: agree
@Chees: Yea I could've shortened it but I wanted to make sure that people don't think that simply swinging doors are buggy in MP. *Any* door set to StopWhenEncroach will be buggy in MP, provided that the door physically collides with a player while moving.
@Chees: Yea I could've shortened it but I wanted to make sure that people don't think that simply swinging doors are buggy in MP. *Any* door set to StopWhenEncroach will be buggy in MP, provided that the door physically collides with a player while moving.
- 27 Jun 2012, 15:47
- Forum: Deus Ex
- Topic: Chinny's 10 Step Mapping Checklist.
- Replies: 45
- Views: 177434
Re: Mapping Checklist - Work In Progress
Hi, As an old mapper I wanted to contribute a lot to this but there is one very important feature this guide is missing. You mentioned that doors should generally be sliding doors, as doors that swing open tend to be buggy in multiplayer. This is actually not true; doors that swing open are fine. Ho...