Meanstreak's Compound
Area 51 size, height width and depth. The outer edge is fenced in, similar to a prison. One one side sits a large 2 story house (BlancoNino's) with a basement. The basement has a secret entrance that leads far underground to a bomb shelter of sorts, however in reality it is a hydroponic grow room for herb

Outside, a fairly large open area with trees and maybe even ditches, you know, something for good cover. On the side adjacent to where the house will be, in each corner, will be two guard towers complete with unlockable goodies and turret protection.
That's the big picture. I want to get creative with details though, and make lockpicks and multitools actually worth keeping. I will follow the theme of DX and offer several tunnels, ventilation shafts, and alternate entrances/exits to most of the areas.
Also, is it possible at all to have an NPC that does something on the map? I know conversations are disabled, but could there be some way to say, make so if you have "credits" than you can select certain items from a list or something to add the type of DX NPC who sells you gear? Cause that would be so sweet.
Also I want a few moving platforms like in Frequency.
That's all I can think of for now. Like I said when I get a more solid picture of what I'm doing I'll let y'all know.
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Also, I am having some trouble with a few things. I have basic geometry down, and placing items and setting their... settings is no trouble, reminds me of visual basic. I am, however, having some issues with doors and room spacing. For example, how many units apart per room is ideal?
Once I get some help with that, I should be able to hit the ground running since I am jobless living at home at the moment, so I can pretty much pour at least two hours a day into this for the next month.