http://www.mediafire.com/?k921wz01buy77yg
Nobody, we say "Many hands make light work".
It pains me a lot to know you have one free hour per day only. There are/were many guys in FGS who are perfectly capable of managing the ftp. If there was more than person with ftp, you guys would be able to host new DLC almost every night, just like we did in the past. This proved to increase Altfire customers and bring players from other gametypes. Why not lighten the load and let other clan members help you.
I may possibly have some or all of the dependencies on a backup CD, but it will take me the next hour or two at least, and I may not find it. Presumably all the dependencies are on DJ's DX installation, since he hosted the new rebuilt version for maptesting.
Adding the "Z" gun and umm "SL" would be orgasmic, but I respect that they were made for your SG3 mod, so I appreciate if you decide that they shouldn't be added to Abydos, or not added yet. The napalm strike fighters are unfinished, they require a dispatcher or button or something apparently.
It's one reason I HATE asking you, because I know how busy you are, I wish you would let others help you sometimes.
Also, this map was made in 2007 and edited slightly in 2010. In 2011 I gained a lot more mapping skill and a stable platform for SDK finally, if you don't like anything, I can fix it.
The point of this map, teams fight for control of the gate, whoever controls the gate, controls the superweps and DJ's weps on Abydos (if they are placed there). when tested, teams did not always even find the stargate, they assumed it was a CMD map.