As I know you can make S3TC textures too in UEd3
RPG map Early days.
- [FGS]Kalman
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Re: RPG map Early days.
I'm curious too, if it works really, can you upload it for the community? 
As I know you can make S3TC textures too in UEd3
As I know you can make S3TC textures too in UEd3
Re: RPG map Early days.
It's not making UED3 to work with DX, it's making stuff in UED3, as in the geometry/bsp. Ofcourse if you add the DX textures and use only the DX textures on UED3 you can easily copy-paste the BSP in UED1. If you use UED3 textures obviously it'll appear as a moon texture.
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Re: RPG map Early days.
Sounds interesting.
So I wonder if you could make huge maps in no.3 then paste them in 1/2.
So I wonder if you could make huge maps in no.3 then paste them in 1/2.
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- [FGS]Chees
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Re: RPG map Early days.
thought UDK and unrealed are totally separate tools? as udk wont work with my gcard i used ued!
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Re: RPG map Early days.
Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes!
UED3 was made for a much newer engine version.. that one even supports static meshes!
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- [FGS]Kalman
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Re: RPG map Early days.
Hmmm, I read somewhere UEd 3 came with a patch for Unreal Gold, and it doesnt support static meshes. Btw, I used UT2004's UEd to convert my UVW mapped models to brushes, and it kept the texture coordinates too
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Re: RPG map Early days.
Don't worry there's an option to even convert static meshes to brushes, even on UT2004's~][FGS][Nobody~ wrote:Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes!
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: RPG map Early days.
Ye, but that's not the point.~DJ~ wrote:Don't worry there's an option to even convert static meshes to brushes, even on UT2004's~][FGS][Nobody~ wrote:Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes!
@Kalman: UED3 for unreal gold?.. sounds interesting..
Nobody is perfect...
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~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
Re: RPG map Early days.
Basically that's how I converted models to brushes, or brushes to models. Someone willing to use those awesome BSP tools there can easily do so, and copypaste.. just don't overdo as Unreal Engine 1 can't handle that much as we all know 
That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: RPG map Early days.
Oh, I guess that makes sense. Can't think why you'd want to do that, though.~DJ~ wrote:It's not making UED3 to work with DX, it's making stuff in UED3, as in the geometry/bsp. Ofcourse if you add the DX textures and use only the DX textures on UED3 you can easily copy-paste the BSP in UED1. If you use UED3 textures obviously it'll appear as a moon texture.
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"


Re: RPG map Early days.
Complex geometry easily done, better tools.
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....



