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[FGS]Kalman
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by [FGS]Kalman » 13 Dec 2011, 16:48
I'm curious too, if it works really, can you upload it for the community?
As I know you can make S3TC textures too in UEd3
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by ~DJ~ » 13 Dec 2011, 18:23
It's not making UED3 to work with DX, it's making stuff in UED3, as in the geometry/bsp. Ofcourse if you add the DX textures and use only the DX textures on UED3 you can easily copy-paste the BSP in UED1. If you use UED3 textures obviously it'll appear as a moon texture.
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by chin.democ. » 13 Dec 2011, 21:56
Sounds interesting.
So I wonder if you could make huge maps in no.3 then paste them in 1/2.
[FGS]Kalman
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by [FGS]Kalman » 13 Dec 2011, 21:57
Hmmm, UEd 3 is not UDK?
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[FGS]Chees
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by [FGS]Chees » 13 Dec 2011, 22:01
thought UDK and unrealed are totally separate tools? as udk wont work with my gcard i used ued!
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by ~][FGS][Nobody~ » 13 Dec 2011, 22:12
Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes!
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[FGS]Kalman
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by [FGS]Kalman » 13 Dec 2011, 22:21
Hmmm, I read somewhere UEd 3 came with a patch for Unreal Gold, and it doesnt support static meshes. Btw, I used UT2004's UEd to convert my UVW mapped models to brushes, and it kept the texture coordinates too
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by [FGS]Chees » 13 Dec 2011, 22:24
I get confused in Windows Paint sometimes! haha never mind anything else
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by ~DJ~ » 13 Dec 2011, 22:27
~][FGS][Nobody~ wrote: Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes!
Don't worry there's an option to even convert static meshes to brushes, even on UT2004's
That Resident Evil Mod
————
~][FGS][Nobody~ wrote: DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote: you+serious=error
chin.democ. wrote: It's just what you're doing with your right hand that worries me....
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by ~][FGS][Nobody~ » 13 Dec 2011, 22:37
~DJ~ wrote: ~][FGS][Nobody~ wrote: Somehow I doubt this works...
UED3 was made for a much newer engine version.. that one even supports static meshes!
Don't worry there's an option to even convert static meshes to brushes, even on UT2004's
Ye, but that's not the point.
@Kalman: UED3 for unreal gold?.. sounds interesting..
Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote: I can ban any one I want ANY time I want. You have no rights here.
Magus wrote: Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote: You can use light bulbs that emit light, and when shot, do not.
synthetic wrote: and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
~DJ~
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by ~DJ~ » 13 Dec 2011, 23:23
Basically that's how I converted models to brushes, or brushes to models. Someone willing to use those awesome BSP tools there can easily do so, and copypaste.. just don't overdo as Unreal Engine 1 can't handle that much as we all know
That Resident Evil Mod
————
~][FGS][Nobody~ wrote: DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote: you+serious=error
chin.democ. wrote: It's just what you're doing with your right hand that worries me....
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by Magus » 14 Dec 2011, 03:39
~DJ~ wrote: It's not making UED3 to work with DX, it's making stuff in UED3, as in the geometry/bsp. Ofcourse if you add the DX textures and use only the DX textures on UED3 you can easily copy-paste the BSP in UED1. If you use UED3 textures obviously it'll appear as a moon texture.
Oh, I guess that makes sense. Can't think why you'd want to do that, though.
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~DJ~
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by ~DJ~ » 14 Dec 2011, 05:46
Complex geometry easily done, better tools.
That Resident Evil Mod
————
~][FGS][Nobody~ wrote: DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote: you+serious=error
chin.democ. wrote: It's just what you're doing with your right hand that worries me....